I've read some of the threads on possible house rulings for class skills and skill cost to provide more versatility while mantaining game balance.
I've got this idea that while being simple might work: use the standard class skill list & rank cost, but don't half the maximum skill rank limit for cross class skills.
In this way a fighter that wants to focus himself on, let's say, Tumble or Move Silently, can have the same ranks as someone that has that skill as a class skill, but he has still to pay 2 skill points for one rank (the skill is something outside the normal training that the fighter class gets from training, and so he has to spend more time on it, and renounce to some other skill).
What do you think ?
(The main problem I see could be in qualifying for the PrCs, but I don't use them much and so I'm not sure)
I've got this idea that while being simple might work: use the standard class skill list & rank cost, but don't half the maximum skill rank limit for cross class skills.
In this way a fighter that wants to focus himself on, let's say, Tumble or Move Silently, can have the same ranks as someone that has that skill as a class skill, but he has still to pay 2 skill points for one rank (the skill is something outside the normal training that the fighter class gets from training, and so he has to spend more time on it, and renounce to some other skill).
What do you think ?
(The main problem I see could be in qualifying for the PrCs, but I don't use them much and so I'm not sure)