ScriptKitty
First Post
Greetings, y'all! I've been a pen & paper role-player (via D&D 3.5) for around a year now, and a free-form role player for about thirteen years. I'm a storyteller at heart, and my biggest problem with pen & paper RPGs is finding the proper vehicle to tell my story.
My goal that's been in my mind since I first picked up D&D 3.5 was to create a Japanese fantasy campaign for my friends, who are all Japanese culture enthusiasts like myself. Brief glances at Oriental Adventures only made me more starved for a properly Japanese setting. It quickly became apparent to me that this could be no simple task to undertake; I couldn't simply put a new coat of paint on existing 3.5 classes... 'Natural magic', 'familiar', 'mystical lineage', sure, those all sound about the same in terms of flavor, but simply calling a Sorcerer an Onmyoji does not an Onmyoji make. Likewise, 3.5 appears to be a rather difficult system to write totally new replacement classes for.
I've been looking into other systems to learn, such as D&D 4e, Anima, Pinwheels, even Big Eyes Small Mouth... But in the end, as a somewhat inexperienced role-player, I don't feel I know enough to accurately choose the best system. Essentially, I'm looking for a system with relatively relaxed or at least flexible mechanics and plenty of room for modification. So, I come to a forum of more experienced role-players, seeking advice. Does anyone have any suggestions, or at least a general direction to start looking?
I appreciate any tips you can offer! ^^
My goal that's been in my mind since I first picked up D&D 3.5 was to create a Japanese fantasy campaign for my friends, who are all Japanese culture enthusiasts like myself. Brief glances at Oriental Adventures only made me more starved for a properly Japanese setting. It quickly became apparent to me that this could be no simple task to undertake; I couldn't simply put a new coat of paint on existing 3.5 classes... 'Natural magic', 'familiar', 'mystical lineage', sure, those all sound about the same in terms of flavor, but simply calling a Sorcerer an Onmyoji does not an Onmyoji make. Likewise, 3.5 appears to be a rather difficult system to write totally new replacement classes for.
I've been looking into other systems to learn, such as D&D 4e, Anima, Pinwheels, even Big Eyes Small Mouth... But in the end, as a somewhat inexperienced role-player, I don't feel I know enough to accurately choose the best system. Essentially, I'm looking for a system with relatively relaxed or at least flexible mechanics and plenty of room for modification. So, I come to a forum of more experienced role-players, seeking advice. Does anyone have any suggestions, or at least a general direction to start looking?
I appreciate any tips you can offer! ^^