You know, between "Variant Handbooks" "Advanced Player Handbooks" "Advanced Player Guides" etc...
And not counting D&D which doesn't actually include variant rules?
How come no one's put out a book of varient rules designed to make D&-- er... your fantasy d20 roleplaying experience -- simpler? Things like simplifying spellcasting, eliminating class/cross-class in favor of simply providing a level bonus to certain archetypal skills, paring down the spell lists into damage type,
C'mon. You have to admit that, if you include italics in the title, "Simplified Players Handbook" would look kickass on a spine.
(Note: I *am* aware of Castles and Crusades, it just seems to me that the archetypes in Castles and Crusades are even *more* limiting than the ones in D&D - and I believe you can make the D&D system a whole lot simpler without sacrificing robustness.)
And not counting D&D which doesn't actually include variant rules?
How come no one's put out a book of varient rules designed to make D&-- er... your fantasy d20 roleplaying experience -- simpler? Things like simplifying spellcasting, eliminating class/cross-class in favor of simply providing a level bonus to certain archetypal skills, paring down the spell lists into damage type,
C'mon. You have to admit that, if you include italics in the title, "Simplified Players Handbook" would look kickass on a spine.
(Note: I *am* aware of Castles and Crusades, it just seems to me that the archetypes in Castles and Crusades are even *more* limiting than the ones in D&D - and I believe you can make the D&D system a whole lot simpler without sacrificing robustness.)