I found the precise distance relationships in 3e to seriously hinder immersive combats. Specifically, an rp intense situation that transitioned to combat immediately broke from the story-driven feel to a wargame feel.
I lay a lot of this immersion breaking at the feet of the 5' step and the AoO. Players tended to worry more about provoking or not provoking with such immense detail on how a character got around the battlefield that the game degenerated into D&D minis without the D&D minis streamlining.
<<note: I happen to like D&D Minis. Just not in the middle of my rp session>>
So the question is: What kind of issues do you foresee should the whole 5' shift and AoO's be removed from 4ed? Reduce the distance equations to descriptions of "Hand to Hand, Pretty Close, Not Too Far, Far, and Wicked Far Out There".
I see a lot more theatrical battles, a lot more movement but then again I am guessing that a lot of 4ed powers and abilities are based on concrete distance relationships.
I lay a lot of this immersion breaking at the feet of the 5' step and the AoO. Players tended to worry more about provoking or not provoking with such immense detail on how a character got around the battlefield that the game degenerated into D&D minis without the D&D minis streamlining.
<<note: I happen to like D&D Minis. Just not in the middle of my rp session>>
So the question is: What kind of issues do you foresee should the whole 5' shift and AoO's be removed from 4ed? Reduce the distance equations to descriptions of "Hand to Hand, Pretty Close, Not Too Far, Far, and Wicked Far Out There".
I see a lot more theatrical battles, a lot more movement but then again I am guessing that a lot of 4ed powers and abilities are based on concrete distance relationships.