Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Simply6: A Fast, Light Universal RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jmucchiello" data-source="post: 7784054" data-attributes="member: 813"><p>I've done a deeper read. I like the system. In fact, I might run a PbP game in PbP forum at some point for laughs.</p><p></p><p>A mini-review and a few ideas I think the core rulebook needs:</p><p></p><p>1) I'm disappointed that monsters are allowed to buy back their disadvantages when PCs cannot. Since I agree that PCs should not be allowed to, monsters probably shouldn't be allowed to. (Of course, I see a bunch of Gambling 2d6 (7) in a lot of the monster entries. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>2) Hitting Harder should be in the mechanics section so that it is obvious that it can be generalized to other skills (especially magic effects).</p><p></p><p>3) There should be an area effect mechanic. Dragons have one for free. It should be possible to buy a magic effect that is always an area effect for some cost. But I get ahead of myself...</p><p></p><p>4) For a supers game, and probably most magic setting, magic should perhaps (I'm not sure) be purchasable more than once. Or maybe it should be recommended that it can be purchased more than once. Not necessarily for each effect, but for effects that are similar and effects that should not be covered by the same skill.</p><p></p><p>5) There should be "cantrips". You can use your magic effect at -2 dice. When you do so, you do not lose 1 health. Or maybe there's a chance not to lose 1 health.</p><p></p><p>6) Why is Resolve not listed alphabetically in the skill list like all the other skills? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>7) I find the placement of bluff under Persuasion but Intimidation being separate an interesting choice.</p><p></p><p>8) A note saying that some GMs might force some skills to be separate into subcategories might be a good idea.</p><p></p><p>9) Also in the core rule, a note that some rolls might use a higher or lower target number, such as a knowledge check to learn about some obscure or secret thing. Even though there is no monster opposing the check, the knowledge itself has +Nd6 because of its secret or obscure nature.</p><p></p><p>Overall, I think it's a solid system. And I can't wait for Moderately6 and Complexly6 rule compendiums. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7784054, member: 813"] I've done a deeper read. I like the system. In fact, I might run a PbP game in PbP forum at some point for laughs. A mini-review and a few ideas I think the core rulebook needs: 1) I'm disappointed that monsters are allowed to buy back their disadvantages when PCs cannot. Since I agree that PCs should not be allowed to, monsters probably shouldn't be allowed to. (Of course, I see a bunch of Gambling 2d6 (7) in a lot of the monster entries. :) ) 2) Hitting Harder should be in the mechanics section so that it is obvious that it can be generalized to other skills (especially magic effects). 3) There should be an area effect mechanic. Dragons have one for free. It should be possible to buy a magic effect that is always an area effect for some cost. But I get ahead of myself... 4) For a supers game, and probably most magic setting, magic should perhaps (I'm not sure) be purchasable more than once. Or maybe it should be recommended that it can be purchased more than once. Not necessarily for each effect, but for effects that are similar and effects that should not be covered by the same skill. 5) There should be "cantrips". You can use your magic effect at -2 dice. When you do so, you do not lose 1 health. Or maybe there's a chance not to lose 1 health. 6) Why is Resolve not listed alphabetically in the skill list like all the other skills? :) 7) I find the placement of bluff under Persuasion but Intimidation being separate an interesting choice. 8) A note saying that some GMs might force some skills to be separate into subcategories might be a good idea. 9) Also in the core rule, a note that some rolls might use a higher or lower target number, such as a knowledge check to learn about some obscure or secret thing. Even though there is no monster opposing the check, the knowledge itself has +Nd6 because of its secret or obscure nature. Overall, I think it's a solid system. And I can't wait for Moderately6 and Complexly6 rule compendiums. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Simply6: A Fast, Light Universal RPG
Top