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General Tabletop Discussion
EN Publishing
Simply6: A Fast, Light Universal RPG
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<blockquote data-quote="jmucchiello" data-source="post: 7784075" data-attributes="member: 813"><p>I would have (perhaps an advanced rule) where all unattended items have one skill: Universal 3d6 (10). And the GM can decide some items have higher or lower values for this skills. So you might have a Lock that is Universal 5d6 (17) and thus it is harder to pick with thievery, or break with Fighting.</p><p></p><p>EDIT: The other benefit of a Universal skill for unattended items is it co-insides with, say, using Magic to create a wall of fire. The wall becomes an unattended item whose dice size is the same as the Magic skill used to create it.</p><p></p><p></p><p></p><p>Oh, and you said everything is 50/50. But it isn't 10+ on 3d6 is 58/42. If you wanted 50/50 odds, everything would be 3d6 (11).</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7784075, member: 813"] I would have (perhaps an advanced rule) where all unattended items have one skill: Universal 3d6 (10). And the GM can decide some items have higher or lower values for this skills. So you might have a Lock that is Universal 5d6 (17) and thus it is harder to pick with thievery, or break with Fighting. EDIT: The other benefit of a Universal skill for unattended items is it co-insides with, say, using Magic to create a wall of fire. The wall becomes an unattended item whose dice size is the same as the Magic skill used to create it. Oh, and you said everything is 50/50. But it isn't 10+ on 3d6 is 58/42. If you wanted 50/50 odds, everything would be 3d6 (11). [/QUOTE]
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Simply6: A Fast, Light Universal RPG
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