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Simulacrum - Sorcery Points?
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<blockquote data-quote="Caliban" data-source="post: 7267840" data-attributes="member: 284"><p>I've only seen Simulacrum used once in actual play (I just don't play a lot at the levels where it becomes available). The Divination Wizard copied himself - and now had 6 Portents, was able to affect 2 rolls per turn, and the simulacrum regains their 3 portents on a rest. </p><p></p><p>It was sick - the big bad couldn't make a successful attack or a save if the divination wizard didn't want them too. They had to burn through all their legendary saves in the first turn or two.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7267840, member: 284"] I've only seen Simulacrum used once in actual play (I just don't play a lot at the levels where it becomes available). The Divination Wizard copied himself - and now had 6 Portents, was able to affect 2 rolls per turn, and the simulacrum regains their 3 portents on a rest. It was sick - the big bad couldn't make a successful attack or a save if the divination wizard didn't want them too. They had to burn through all their legendary saves in the first turn or two. [/QUOTE]
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Simulacrum - Sorcery Points?
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