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<blockquote data-quote="Goumindong" data-source="post: 4454985" data-attributes="member: 70874"><p>Hit points do not represent physical damage. It simply represents the otherworldly ability of the hero to turn what otherwise would be a deadly wound into one that is non-threatening.</p><p></p><p>When non monsters/heroes are met with deadly force they die. When challenges are met with deadly force, they fight it out, gaining and losing advantages. Making good attacks that hurt their enemies but isn't enough to take them down.</p><p></p><p>When Boromir is defending the hobbits from the uruk-hai all those instances where he is fighting but not getting "hit" he is still losing hit points. He goes down when he gets hit with the arrow the hit that drops him below zero. He is unable to exert the effort to get out of the way, his supernatural reserves from being badass have simply run out. But makes one of his death saving throws, spends a second wind and even though he is wounded he is able to fight on and avoid some more attacks! Then he drops below zero again when the next arrow hits him and fails the rest of his saving throws.</p><p></p><p>In the end, hit points are there because is a fast way to model combat that isn't very "swingy"[and hits and misses are there because its no fun if everything hits or everything misses] How you describe them is up to you.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4454985, member: 70874"] Hit points do not represent physical damage. It simply represents the otherworldly ability of the hero to turn what otherwise would be a deadly wound into one that is non-threatening. When non monsters/heroes are met with deadly force they die. When challenges are met with deadly force, they fight it out, gaining and losing advantages. Making good attacks that hurt their enemies but isn't enough to take them down. When Boromir is defending the hobbits from the uruk-hai all those instances where he is fighting but not getting "hit" he is still losing hit points. He goes down when he gets hit with the arrow the hit that drops him below zero. He is unable to exert the effort to get out of the way, his supernatural reserves from being badass have simply run out. But makes one of his death saving throws, spends a second wind and even though he is wounded he is able to fight on and avoid some more attacks! Then he drops below zero again when the next arrow hits him and fails the rest of his saving throws. In the end, hit points are there because is a fast way to model combat that isn't very "swingy"[and hits and misses are there because its no fun if everything hits or everything misses] How you describe them is up to you. [/QUOTE]
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