Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Simulating D&D4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="That One Guy" data-source="post: 4455097" data-attributes="member: 64672"><p>First, I gotta' say that was awesome.</p><p></p><p>So, now for my actual response. How do I deal with it? I ignore the flavour text as written. Continue on.</p><p></p><p>HP/HS/2W? I had accepted the idea of HP being a combination of adrenaline, blood, will power, etc. A hit to the armor might bruise, but on some characters that might bruise their ego enough that they'll just give up. I accepted this idea, then I read a couple pages from a random library book - Women in Battle. There are several women who have lived through cuts and bullet holes (the parts I read were more Renaissancey/18th century) and gathered their resolve to succeed in battles. Second wind. I've never been a fan of the historically accurate D&D arguments, but... it was very convincing to me that it is well within reason that a person could recover. Also, when a person gets a relatively big damage number or crit I always add, "The wound is bleeding and if you don't tend to it, you will probably die." Thus, the 5 minutes breather is (like others have said) patching up wounds etc. </p><p></p><p>Encounter/Daily mechanic? As others have said, encounter is a gambit or slightly difficult spell/technique to pull off that probably won't work again - especially if the enemies can see it coming. Dailies IMO take an amount of energy out of a person. But, I want to put in a house rule where a person can burn health/Healing surges (akin to the warlock's feat... but more damaging to make the feat worthwhile) to pull more out of oneself.</p><p></p><p>Action points are a risk as well or a surge of adrenaline etc. It's situational.</p><p></p><p>That is 4e. It has rules that have not so great fluff. The fluff for combat is... fake. It's an invite to make something that works for you and your group. I feel so daft for not realizing that before.</p><p></p><p>The ones I have trouble with are magic items. I say that they have a reserve of magical energy that flows back through lack of use. It's weak... but it works. Also thinking of houseruling a way for some characters to pull an artificer and force energy into such items. Can't be as powerful as theirs... but yeah.</p><p></p><p>That's how I do it.</p></blockquote><p></p>
[QUOTE="That One Guy, post: 4455097, member: 64672"] First, I gotta' say that was awesome. So, now for my actual response. How do I deal with it? I ignore the flavour text as written. Continue on. HP/HS/2W? I had accepted the idea of HP being a combination of adrenaline, blood, will power, etc. A hit to the armor might bruise, but on some characters that might bruise their ego enough that they'll just give up. I accepted this idea, then I read a couple pages from a random library book - Women in Battle. There are several women who have lived through cuts and bullet holes (the parts I read were more Renaissancey/18th century) and gathered their resolve to succeed in battles. Second wind. I've never been a fan of the historically accurate D&D arguments, but... it was very convincing to me that it is well within reason that a person could recover. Also, when a person gets a relatively big damage number or crit I always add, "The wound is bleeding and if you don't tend to it, you will probably die." Thus, the 5 minutes breather is (like others have said) patching up wounds etc. Encounter/Daily mechanic? As others have said, encounter is a gambit or slightly difficult spell/technique to pull off that probably won't work again - especially if the enemies can see it coming. Dailies IMO take an amount of energy out of a person. But, I want to put in a house rule where a person can burn health/Healing surges (akin to the warlock's feat... but more damaging to make the feat worthwhile) to pull more out of oneself. Action points are a risk as well or a surge of adrenaline etc. It's situational. That is 4e. It has rules that have not so great fluff. The fluff for combat is... fake. It's an invite to make something that works for you and your group. I feel so daft for not realizing that before. The ones I have trouble with are magic items. I say that they have a reserve of magical energy that flows back through lack of use. It's weak... but it works. Also thinking of houseruling a way for some characters to pull an artificer and force energy into such items. Can't be as powerful as theirs... but yeah. That's how I do it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Simulating D&D4E
Top