Plane Sailing
Astral Admin - Mwahahaha!
I was reading this article and the following quote struck me:
So what about the design decisions in D&D that only rogues can disarm traps? Perhaps that should be characterised as bad design on the grounds that it means that there is a whole class of problems (traps) which can't be solved unless you have a bard or wizard along?
(Clerical healing is nearly as bad an issue, although druids, paladins, rangers and bards can perhaps take up the slack somewhat).
Cheers
WotC said:This is a problem only if you have designed some critical element in the campaign that must be solved by a bard or wizard -- which I would say is bad design on your part and something that should be easier for you to fix than to compel or convince players to play classes of characters that don’t interest them.
So what about the design decisions in D&D that only rogues can disarm traps? Perhaps that should be characterised as bad design on the grounds that it means that there is a whole class of problems (traps) which can't be solved unless you have a bard or wizard along?
(Clerical healing is nearly as bad an issue, although druids, paladins, rangers and bards can perhaps take up the slack somewhat).
Cheers


