Single-Level Flavor (heh!) Classes

Pirate

HD: d8
BAB:+0
Saves: Fort +1, Ref +1, Will, +0
Skills: 6+Int; Balance, Climb, Intimidate, Intuit Direction, Jump, Profession(sailor), Rope Use

Permanent Class Skills: A Pirate may choose any six skills from the class skill list for this class to be permanent class skills.

Sea Legs: A Pirate gains a +2 bonus to Balance, Climb, and Jump checks when on board a ship or other water vessel.

Rascally Reputation: A Pirate's reputation grants him a +4 bonus to Intimidate checks .

Ambitious Attack: Once per encounter, a pirate may leave himself open in an attempt to deal more damage to his opponent. The Pirate may subtract a number up to his Dex modifier from his AC, and add that number to damage for one round.
 
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Touched

HD: d6
BAB:+0
Saves: Fort +0, Ref +0, Will, +2
Skills: 4+Int; Concentration, Knowledge(any, picked separately), Spellcraft, Scry

Permanent Class Skills: The Touched may choose any four skills from the class skill list for this class to be permanent class skills.

Vision: The Touched may Scry as the spell Scrying once per day for one minute, but cannot cast spells through the vision. The visions come to the Touched as mental images, and require no focus.

Susceptibility: Due to the familiarity of mental visions, the Touched suffer a -4 penalty to Will saves against Mind-Affecting Illusions and Enchantments.
 

Herald

The Herald travels to faraway lands as diplomat and messenger in personal union, braving the dangers of the road.

BAB: +1

Saves: Fort +1, Will +1

Class Skills: Bluff, Diplomacy, Intimidate, Sense Motive, Knowledge(Nobility), Knowledge (History). Skill Points: 4

Permanent Skills: The Herald may choose any four skills from the above list to be permanent class skills.

Herald's Call (sp): The Herald can draw upon the power of his lord. Once per day per 4 character level's, the Herald may either, as a free action stun one person of fewer HD for one round (Will save DC 10 + 1/2 Herald's character levels + Cha Modifier) or add a +4 bonus to a Intimidate check. The Herald must be able to speak and gesture to use this ability.
 
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Court Mage

The Court Mage serves as the advisor on arcane matters to some lord or king.

BAB: +0 Fort: +0 Ref +0 Will: +2

Special: The court mage must choose an arcane spellcasting class. He must either already have a level in that class or take it as his next class. He gains +1 caster level in that class.

Class Skills: Bluff, Diplomacy, Intimidate, Gather Information.
Skill Points: 4

Advice (sp) : Once per week, the Court Mage may cast a still silenced quickened Suggestion on his lord (and only his lord). The Advice must be spoken aloud immediately after the casting of the spell. A Save is allowed as normal. The "Lord" must be chosen when this class is taken. If he dies, his heir becomes the Lord.
 
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The Proconsul said:
Court Mage

The Court Mage serves as the advisor on arcane matters to some lord or king.

BAB: +0 Fort: +0 Ref +0 Will: +2

Special: The court mage must choose an arcane spellcasting class. He must either already have a level in that class or take it as his next class. He gains +1 caster level in that class.

Class Skills: Bluff, Diplomacy, Intimidate, Knowledge (Arcana).
Skill Points: 4

Advice (sp) : Once per week, the Court Mage may cast a still silenced quickened Suggestion on his lord (and only his lord). The Advice must be spoken aloud immediately after the casting of the spell. A Save is allowed as normal. The "Lord" must be chosen when this class is taken. If he dies, his heir becomes the Lord.

Hmm. Very nice, but I think Gather Info would be a better fit for the fourth class skill over Knowledge (Arcana) as the court wizard has broader access to gathering info than a normal mage, and you can bet the court mage will have a bunch of ranks in arcana from his other wizard levels, whereas he probably won't have much in Gather Info unless he has rogue levels.
 
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Cool. This thread is actually starting to take off and take on a life of its own. Glad to have others on board contributing such quality ideas to this concept. ;)
 

Saeviomagy said:
Problems:


Why would I NOT take a level of gladiator for a fighter who intends on picking up an exotic weapon proficiency?
Because you're giving up a bonus feat (any) for a specific one? Because taking it at lower levels means you're either locking yourself in to using that weapon forever or else it's useless if you lose the weapon or find a better magical one? Even if you do have access to good magical weapons and know that at 5th level you'll have a +3 dwarven waraxe lying around you're putting off access to weapon specialization (a superior feat).
At higher levels as a fighter you're giving up access to a wide range of powerful feats you've been working on getting access to.
At super-high levels you can get an item that gives you proficency easily and you're slowing your access to epic progression.

I could see complaining about the class for other reasons, but not for an exotic weapon proficiency.

One gladiator balance comment:
They should get a flat +2 to hit and damage when being watched by a non-hostile crowd. The number of spectators giving a bonus creates a lot of weird and unessessarily math. It's also dependent upon how populous your world is, and can lead to lots of bickering (PC: You said there were 1000s of people watching from the bluff... that's +20-30! DM: I said you feel thousands of eyes upon you, there are about 800 people watching. PC: Nya!)

+2 is in line with the recommendations in the books for a circumstance bonus. It's a strong bonus at lower levels, and with iterative attacks remains useful as you advance as well. Instead of a really powerful ability that turns up very rarely a more moderate power which might turn up once every few game sessions is more interesting.

I like the idea that a flavor class requires a year or so of game time, not impossible to get during a long campaign, but not something you can pick up from fighting in an arena for a few hours.

Re: Librarian
Read magic is either something a class already has, or something it doesn't need. For that matter it means that a knowledgable person needs to know how to cast magical spells, which odd.
I would instead suggest that a Librarian can re-roll a failed or incomplete knowledge check, with a +2 bonus, for every day spent researching the topic at a library.
It re-enforces that they are dependent on libraries to be effective and gives a DM a good out if a PC has failed a crucial knowledge check but needs to give the group more information.

Re: Pirate. Too powerful, make ambitious attack 1/day. There are plenty of times when a character knows 1. they won't be attacked the following round or 2. they will almost certainly be hit anyway so they might as well take the hit and move on.

So if someone doesn't know his reputation why does he/she get a +4 bonus. (Rascally? the little rascals were not the most terrifying bunch). What has the 1st level pirate done he done to make his twice as terrifying as as a barbarian of 1st level? Or a necromancer? Sorry. It's a big bonus with little justification.

Court mage: A quickenedspell is already still and silent. Which leaves aside why the court mage would get this power....

This is a really good thread by the way (and apparently Morrus agrees with me).

[edits: spelling, clarity, morrus' name]
 
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@Graf: He specializes in influencing his master, literally throwing in the weight of his expertise in arcane matters. Admittedly, not all arcane advisors would do this - but somewhere, assumptions have to be made ;) .
Perhaps you find this more logical :p :

Artisan

The Artisan makes a living of creating beautiful pieces of art, though they are of little practical value.

BAB: +0 Fort: +0 Ref: +0 Will: +2

Skills: Craft (any five), Knowledge(Arts & Artisans)
Skill Points: 6

Craft Masterpiece (ex) : When using his craft skills to create a non-functional object, the Artisan may, provided the objects base priece on gp does not exceed 500 per character level, choose one of the following: doing so in half the normal time, or spending only half the normal amount of raw material.
 

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