Kestrel
Explorer
On a personal forum with my players, one of them posted this
I like this idea...too many times Ive seen potions/scrolls wasted in a fight, or even worse, a player slaughtered when trying to use one.
But how to balance it? The only thing i can think of is timers, like in World of Warcraft, you can drink a healing potion once every two minutes and buff potions have a seperate timer.
Ideas? (As to balance issues, whats good for the goose is good for the gander. NPCs using the same rule should balance it)
As far as expendable items go, I'm all for them, with the following caveat: players should not be using a batch of them before every combat and they shouldn't be designed to wear out before they're useful; nor should they be impossible to use effectively. To be a little clearer on the last point, many potions/scrolls are impossible to use at the moment they are needed most and wasted if they are used under false assumption of what's ahead. I think a good solution to this would be to allow them as free or even interupted actions, maybe with some trade off if this is too unbalanced.
I like this idea...too many times Ive seen potions/scrolls wasted in a fight, or even worse, a player slaughtered when trying to use one.
But how to balance it? The only thing i can think of is timers, like in World of Warcraft, you can drink a healing potion once every two minutes and buff potions have a seperate timer.
Ideas? (As to balance issues, whats good for the goose is good for the gander. NPCs using the same rule should balance it)