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Sinister Spire (Group 2)(Orsal Judging)
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<blockquote data-quote="orsal" data-source="post: 5036979" data-attributes="member: 16016"><p>You all enter the building, which turns out to be in many ways much like you'd expect from a tavern on the surface, although with a slightly sinister vibe. Perhaps it's the inhabitants, a similar mix of humanoid races to what you saw on the street, including a few you don't recognize. Perhaps it's the bartender and servers, completely covered in white hooded cloaks expect for an opening around the eyes.</p><p>There are a dozen or so lantern-lit niches scattered about this large, high ceilinged chamber. A central bar is stuffed with bottles, casks, pipes, vials, cigaillos, and less familiar paraphernalia. A side door apparently opens into a busy kitchen that is alive with the sounds and scents of cooking. From a great stone chair across the common room, a humanoid figure observes, wrapped in and hooded by a crimson robe that has a complex pattern of eyes on it. Whatever this creature is, you sense that little escapes its notice.</p><p></p><p>One of the servers invites you to sit with a sweeping wave of (his? her? its?) cloaked arm.</p><p></p><p>[sblock=Spot DC 13]Underneath the white hood, where you'd expect to see eyes surrounded by a piece of face, you see holes surrounded by a piece of skull.[/sblock]</p></blockquote><p></p>
[QUOTE="orsal, post: 5036979, member: 16016"] You all enter the building, which turns out to be in many ways much like you'd expect from a tavern on the surface, although with a slightly sinister vibe. Perhaps it's the inhabitants, a similar mix of humanoid races to what you saw on the street, including a few you don't recognize. Perhaps it's the bartender and servers, completely covered in white hooded cloaks expect for an opening around the eyes. There are a dozen or so lantern-lit niches scattered about this large, high ceilinged chamber. A central bar is stuffed with bottles, casks, pipes, vials, cigaillos, and less familiar paraphernalia. A side door apparently opens into a busy kitchen that is alive with the sounds and scents of cooking. From a great stone chair across the common room, a humanoid figure observes, wrapped in and hooded by a crimson robe that has a complex pattern of eyes on it. Whatever this creature is, you sense that little escapes its notice. One of the servers invites you to sit with a sweeping wave of (his? her? its?) cloaked arm. [sblock=Spot DC 13]Underneath the white hood, where you'd expect to see eyes surrounded by a piece of face, you see holes surrounded by a piece of skull.[/sblock] [/QUOTE]
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