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Sins of the Scorpion Age, Sword and Sorcery Campaign Setting
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8354925" data-attributes="member: 6871653"><p>I'd vote for the 3rd option.</p><p></p><p>You know my position on wooden tokens <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I dont know if it would be to complicated for ease-of-use at the table, but is feels more ancient fantasy.</p><p></p><p>As for having a weapon/armor becoming magical by being linked to your legend, this is a feature I have for my fighters:</p><p></p><p><strong>Destiny in Steel</strong></p><p>At level 3, your favored piece of equipment becomes infused with a spark of your spectacular fate. Choose one non-magical weapon or armor you own. This item is now your destined item. Roll once on the magic item minor properties table and once one the quirk table (DMG p.143). At fighter level 7, you roll once on the artifact minor properties table (DMG p.289). At fighter level 14 and 20, you can roll on the major properties table (DMG p.290). You can spend a week of downtime to transfer your item's properties to a magic weapon or armor in your possession. The item lose all properties in the hands of another bearer while you are alive.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8354925, member: 6871653"] I'd vote for the 3rd option. You know my position on wooden tokens :p I dont know if it would be to complicated for ease-of-use at the table, but is feels more ancient fantasy. As for having a weapon/armor becoming magical by being linked to your legend, this is a feature I have for my fighters: [B]Destiny in Steel[/B] At level 3, your favored piece of equipment becomes infused with a spark of your spectacular fate. Choose one non-magical weapon or armor you own. This item is now your destined item. Roll once on the magic item minor properties table and once one the quirk table (DMG p.143). At fighter level 7, you roll once on the artifact minor properties table (DMG p.289). At fighter level 14 and 20, you can roll on the major properties table (DMG p.290). You can spend a week of downtime to transfer your item's properties to a magic weapon or armor in your possession. The item lose all properties in the hands of another bearer while you are alive. [/QUOTE]
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