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General Tabletop Discussion
*Dungeons & Dragons
Sins of the Scorpion Age, Sword and Sorcery Campaign Setting
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<blockquote data-quote="Steampunkette" data-source="post: 8369405" data-attributes="member: 6796468"><p>Journey Map...</p><p></p><p>So the Journey System has it's own rules for regions and areas so you can have different skill checks and the like along the way to supply your party, rob people, or otherwise engage in various things along our way without it being always combat or just a timeskip between locales.</p><p></p><p>I could probably grab the full size and detailed map (8k image), set it to Grayscale, and then do a Hex Overlay and do minimally opaque colored overlays to show where the different Journey Regions are with color-coding. Then break that into a 6 page panel map that can be printed and fit together?</p><p></p><p>It'd be super useful for the Journey System... especially if I do a "Both Sides" layout with opposite locales on the reverse so you can print out a double-sided poster map.</p><p></p><p>1/3, 2/2, 3/1</p><p>4/6, 5/5, 6/4</p><p></p><p>One side is the world map in normal color, the reverse is a hex map with travel regions filling each hex.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8369405, member: 6796468"] Journey Map... So the Journey System has it's own rules for regions and areas so you can have different skill checks and the like along the way to supply your party, rob people, or otherwise engage in various things along our way without it being always combat or just a timeskip between locales. I could probably grab the full size and detailed map (8k image), set it to Grayscale, and then do a Hex Overlay and do minimally opaque colored overlays to show where the different Journey Regions are with color-coding. Then break that into a 6 page panel map that can be printed and fit together? It'd be super useful for the Journey System... especially if I do a "Both Sides" layout with opposite locales on the reverse so you can print out a double-sided poster map. 1/3, 2/2, 3/1 4/6, 5/5, 6/4 One side is the world map in normal color, the reverse is a hex map with travel regions filling each hex. [/QUOTE]
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