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*Dungeons & Dragons
Sins of the Scorpion Age, Sword and Sorcery Campaign Setting
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<blockquote data-quote="GuyBoy" data-source="post: 8369539" data-attributes="member: 7031143"><p>As well as the major cities, you could look to include examples of smaller, village-sized settlements from each of the main cultural areas. These would be interesting in themselves, but also serve as possible starting points for adventurers or be dropped in as settlements facing some kind of threat as a hook </p><p>For example:</p><p></p><p>Tywyll: The village of Tywyll is set in a clearing in Western Neasc on the forest road between Huskvrn and Camarthll. There are 60 inhabitants, eking out a poor living from hog farming and gathering of Abass nuts. In the past, there was a trade in fire moss, which holds its heat and light for several hours when lit and is therefore valued within dark wattle-and-daub huts all over Neasc. </p><p>The village Prif, or chief, is Falwyr, who lost his left hand in battle with a grimwolf as a young warrior, but still wields an axe with formidable skill. His wife died of the Red Sickness five years before, but his daughter, Hiachwyr, exhibits powers of healing as well as the ability to influence local fauna. </p><p>In the deepwoods, half a day from Tywyll, stands a moss-covered stone circle, carved with inscriptions in a language that none speak today. The villagers fear this place and tell stories of the Cerigaur, a murderous beast that haunts the place.</p></blockquote><p></p>
[QUOTE="GuyBoy, post: 8369539, member: 7031143"] As well as the major cities, you could look to include examples of smaller, village-sized settlements from each of the main cultural areas. These would be interesting in themselves, but also serve as possible starting points for adventurers or be dropped in as settlements facing some kind of threat as a hook For example: Tywyll: The village of Tywyll is set in a clearing in Western Neasc on the forest road between Huskvrn and Camarthll. There are 60 inhabitants, eking out a poor living from hog farming and gathering of Abass nuts. In the past, there was a trade in fire moss, which holds its heat and light for several hours when lit and is therefore valued within dark wattle-and-daub huts all over Neasc. The village Prif, or chief, is Falwyr, who lost his left hand in battle with a grimwolf as a young warrior, but still wields an axe with formidable skill. His wife died of the Red Sickness five years before, but his daughter, Hiachwyr, exhibits powers of healing as well as the ability to influence local fauna. In the deepwoods, half a day from Tywyll, stands a moss-covered stone circle, carved with inscriptions in a language that none speak today. The villagers fear this place and tell stories of the Cerigaur, a murderous beast that haunts the place. [/QUOTE]
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