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General Tabletop Discussion
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Sins of the Scorpion Age, Sword and Sorcery Campaign Setting
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<blockquote data-quote="Steampunkette" data-source="post: 8392820" data-attributes="member: 6796468"><p>So as I mentioned in another thread: Rituals. I've already been including some hints at them in the classes (Clerics of the Order get a unique sacrifice option to try and get divine intervention, Blood of Ages Sorcerers who are sacrificed unleash terrible power) but there's gonna be more to it, than that.</p><p></p><p>I want common spellcasting to be "Vulgar Magic". The magic of peasants and weaklings compared to -true- magic in the form of powerful and ancient rituals.</p><p></p><p>Some of them will be your ridiculous over the top "Unleash C'thulhu" type magic. Some of it will be more Legendary Magic, like a ritual Betrayal in which an article of clothing, once gifted, becomes the focus of a ritual that causes the wearer to burst into flames, even if the wrong person puts on the cloak.</p><p></p><p>How about a Ritual that creates a massive low-grade Fear Effect across an entire community, so that anyone living there is constantly Frightened (As the condition) to make them easier to control, or curse them for their actions. To maintain the effect you've gotta go on a Serial Killer style spree of ritualistic murders to recharge the magic and keep everyone scared once every decade.</p><p></p><p>The idea is to create not only adventure defining magic (Chasing down the Serial Killer to break the curse on the town, stopping the Betrayer from killing the King with a gift of flame) but also moment-defining magic. Like a ritual to empower a small number of people with a bond of power for a short time that makes them all stronger so long as they work together, above and beyond anything someone could do with spellcasting ability.</p><p></p><p>Again, I'm sorry I haven't been writing. But within the next few days I should be back on the horse since my brother is getting back to work.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8392820, member: 6796468"] So as I mentioned in another thread: Rituals. I've already been including some hints at them in the classes (Clerics of the Order get a unique sacrifice option to try and get divine intervention, Blood of Ages Sorcerers who are sacrificed unleash terrible power) but there's gonna be more to it, than that. I want common spellcasting to be "Vulgar Magic". The magic of peasants and weaklings compared to -true- magic in the form of powerful and ancient rituals. Some of them will be your ridiculous over the top "Unleash C'thulhu" type magic. Some of it will be more Legendary Magic, like a ritual Betrayal in which an article of clothing, once gifted, becomes the focus of a ritual that causes the wearer to burst into flames, even if the wrong person puts on the cloak. How about a Ritual that creates a massive low-grade Fear Effect across an entire community, so that anyone living there is constantly Frightened (As the condition) to make them easier to control, or curse them for their actions. To maintain the effect you've gotta go on a Serial Killer style spree of ritualistic murders to recharge the magic and keep everyone scared once every decade. The idea is to create not only adventure defining magic (Chasing down the Serial Killer to break the curse on the town, stopping the Betrayer from killing the King with a gift of flame) but also moment-defining magic. Like a ritual to empower a small number of people with a bond of power for a short time that makes them all stronger so long as they work together, above and beyond anything someone could do with spellcasting ability. Again, I'm sorry I haven't been writing. But within the next few days I should be back on the horse since my brother is getting back to work. [/QUOTE]
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