Dog Moon
Adventurer
Well, since my previous post didn't really add to the conversation, I will add something. These are basically things that I've been trying to add to make my own campaigns more interesting:
1) Rewards that aren't simply treasure based. Favors, buildings (And building materials), strange abilities, feats, allies, etc.
2) Interesting fight locations. I once had a list of interesting fight locations that I wanted to try to use. Like shifting walls or floors, random bouts of fire, in the midst of arrow traps randomly shooting off arrows, while sliding down a slippery cliff, while attempting to flee a tower that is collapsing, etc.
3) A system to handle hirelings to make them useful and to be able to do things. Like sending hirelings to find information for you or scout ahead. Hirelings that craft for you while you're busy. Hirelings that can hide people from you or can break people out of prison. Like lots of the mundane things that your hirelings could do for you while you do things of more heroic and epic proportions.
1) Rewards that aren't simply treasure based. Favors, buildings (And building materials), strange abilities, feats, allies, etc.
2) Interesting fight locations. I once had a list of interesting fight locations that I wanted to try to use. Like shifting walls or floors, random bouts of fire, in the midst of arrow traps randomly shooting off arrows, while sliding down a slippery cliff, while attempting to flee a tower that is collapsing, etc.
3) A system to handle hirelings to make them useful and to be able to do things. Like sending hirelings to find information for you or scout ahead. Hirelings that craft for you while you're busy. Hirelings that can hide people from you or can break people out of prison. Like lots of the mundane things that your hirelings could do for you while you do things of more heroic and epic proportions.