sithramir
First Post
Vezukaaz “Vez” Salal
Male Drow (Lawful Neutral)
Hit Dice: 4d6 + 4d10 (80 hp) Fighter 4/Rogue 4
Initiative: +9 (5 Dex)
Speed: 30 ft.
AC: 23 (+6 Armor, +5 Dex, , +1 Natural, +1 Magical)/Touch 16/F-F 23
Base Attack/Grapple: +7/+12
Attacks:
Face/Reach: 5 ft. /5 ft.
Special Attacks: Sneak Attack +2d6
Special Qualities: Darkvision 120’, Spell Resistance 19, +2 Will vs Spells, Immune to magic sleep effects, Evasion, Trap Sense +1, Uncanny Dodge
Saves: Fort +8, Ref +10, Will +4
Abilities: Str 20, Dex 20, Con 16, Int 17, Wis 15, Cha 17
Languages: Common, Draconic, Undercommon, Elven, Drow Sign, Chondathan
Feats: Monkey Grip, Exotic Weapon Proficiency (Mercurial Greatsword), Improved Initiative, Two-Weapon Fighting, Weapon Focus (Greatsword), Twin Sword Style*
Skills: Balance 12, Bluff 14, Decipher Script 4, Diplomacy 12, Disable Device 15, Disguise 9, Escape Artist 10, Gather Information 8, Hide 11, Intimidate 12, Jump 7, Listen 12, Move Silently 11, Open Lock 15, Search 14, Sense Motive 10, Sleight of Hand 8, Spot 12, Survival 4, Tumble 16, Use Magic Device 11, Use Rope 7
Equipment: +2 Mithril Shirt, Hat of Disguise, Boots of the Winterlands, Gloves of Dex +2, Belt of Ogre Power +2Amulet of Natural Armor +1, Ring of Protection +1, WaterSkin, Signet Ring, Pouch Belt (31 GP), Bedroll, Chalk, Hemp Rope 50’
Special: Twin Sword Style allows Vez to treat his second weapon as a light weapon
Name Xerxes
Race Aasimar
Class Cleric level 8
Alignment Chaotic Neutral
Diety The anti-religion
Total Base Racial Level Misc
Strength 19(+4) 15 - - +4
Dexterity 18(+4) 14 - - +4
Constitution 20(+5) 16 - - +4
Intelligence 14(+2) 14 - - -
Wisdom 26(+7) 16 +2 +2 +6
Charisma 15(+2) 13 +2 - -
BAB +6/+1
Speed 30
HP(d8) 70 = (8+3) + (6+3) + (4+3) + (8+3) + (4+3) + (5+3) + (7+3) + (4+3)
AC 22 = 10 + 4(dex) +2(Poncho of Protection) + 4(CHain shirt) +2(Large Metal Shield)
Total Base Ability Misc
Fortitude +11 +6 +5 -
Reflex +6 +2 +4 -
Will +13 +6 +7 -
Attacks To Hit Damage Critial Range Type
Heavy Mace +10 1d8 x2 - Bludgeoning
Light Crossbow +10 1d8 19-20/x2 80ft Piercing
Skills (48, max 12)
Key Ability Total Ranks Ability Mod Misc
Concentration Con +17 12 +5 -
Spell Craft Int +14 12 +2 -
Knowledge
(Religion) Int +14 12 +2 -
Profession
(Chapeautist) Wis +19 12 +7 -
Spot Wis +9 - +7 +2
Listen Wis +9 - +7 +2
Feats
(1) Spellcasting Prodigy [Wis+2 for bonus spells/spell save DCs]
(2) Craft Wondrous Item [Create magic wondrous items]
(3) Magical Artisan(Craft Wondrous Item) [Item creation costs multiplied by 75%]
Languages
COmmon
Celestial
(Two more, Ill think of 'em later)
Gear
Dickie of Wisdom(+6) 13,500
Bandoleer of COnstitution(+4) 6,000
Tunic of Strength(+4) 6,000
Poncho of Protection(+2) 3,000
*Mittens of Dexterity(+4) 7,200
Chain shirt 100
Heavy Steel Shield 20
Heavy Mace 12
Light Crossbow 35
20 bolts 2
Flint and Steel 1
Bedroll 0.1
Silk Rope 10
Waterskin 1
Wooden Holy Symbol(A stick) 1
Silver Holy Symbol(A line) 25
--------
35907.1
*A wand was used to initially cast the spell
Special Abilities
—Darkvision 60 feet.
—Daylight.
—Resistance to acid 5, cold 5, and electricity 5.
—Level adjustment +1.
Name: Adoran
Race: Human (Mulhorandi)
Diety: Thoth
Alignment: N
Class: Wizard 5 / Mage of the Arcane Order 5
XP: 48,740
Str 12 +1
Dex 12 +1 (14 +2)
Con 14 +2
Wis 15 +2
Int 18 +4 (22 +6)
Cha 16 +3
hp: 42 (all 2's)
BAB: +4 (Ranged +6 / Melee +5)
Fort: +4 (+7)
Ref: +3 (+7)
Will: +10 (+13)
AC: 16 (14 - flatfooted, 12 - touch)
Feats:
1st - Spellcasting Prodigy (Int)
Human - Academy (Prof(longsword), Diplomacy, Sense Motive, Know (history) are class skills) 3rd - Empower Spell Bonus - Cooperative Spell 6th - Craft Wonderous Item Breakthrough - Ready Spell 9th - Craft Magical Arms and Armor
Spell Pool: 5 levels / day up to 6th level, current balance 0
Class Abilities:
Familiar (not present - cat)
Scribe Scroll
Specialist (Conjurer)
Arcane Order Member
Skills: ranks abil other roll
Diplomacy 13 +3 +2 +18
Concentration 13 +2 - +15
Decipher Script 2 +4 - +6 (+8)
Knowledge (Arcana) 13 +4 - +17 (+18)
Knowledge (History) 4 +4 - +8 (+10)
Knowledge (Nature) 2 +4 - +6 (+8)
Knowledge (Nobility) 2 +4 - +6 (+8)
Knowledge (Religion) 2 +4 - +6 (+8)
Knowledge (Planes) 5 +4 - +9 (+11)
Spellcraft 13 +4 +2 +19 (+21)
Sense Motive 13 +2 - +15
Craft(Alchemy) 5 +4 - +9 (+11)
Languages:
Common, Mulhorandi, Draconic, Untheric, Durpari, Chessentan, Aghrondan, Giant, Celestial, +2 choices (at 10th level)
Prof Weapons:
Club, Dagger, Staff, Longsword, Crossbow (light, heavy)
Spells added to Spellbook:
+2 for level, +1 for class ability (arcane order)
4th: Stoneskin
5th: Rary's Telepathic Bond, Cone of Cold
Spells Memorized:
0th: Acid Splash, Detect Magic x 2, Mage Hand, Mending
1st: Obscuring Mist, Grease, Magic Missile, Burning Hands, Shield x 2, Mount
2nd: Elemental Dart x 2, Shocking Spark x 2, Web, Alter Self, Eagle's Splendor
3rd: Lightning Bolt, Tongues, Stinking Cloud, Dispel Magic, Fly, Haste
4th: Readied Elemental Dart, Leomund's Secure Shelter, Invisibility (Greater), Stoneskin, Dimension Door
5th: Teleport, Cone of Cold, Summon Monster V, Rary's Telepathic Bond
Magic Equipment:
Headband of Intellect +4, Heward's Handy Haversack, Gloves of Dexterity +2, Cloak of Resistance +3, Bracers of Armor +4, Boccob's Blessed Book, Long Sword of Defending +1, Scarf of Warmth
Potions:
Neutralize Poison, Cure Moderate Wounds x 2, Cure Light Wounds x 6
Mundane Equipment:
Dagger x 3, Heavy Crossbow, Bolts [99], Staff, Bedroll, Flint and Steel, Trail Rations x 18, Silk Rope (50ft), Waterskin x 4, Whetstone, Chalk x 8, Tindertwig x 10, Sunrod x 4, Spellbook x 4 (blank), Spell Componant Pouch, Explorer's Outfit, Traveller's Outfit, Scholar's Outfit
Remaining gold: 163.8 (personal), 1,000 operations fund
Male Drow (Lawful Neutral)
Hit Dice: 4d6 + 4d10 (80 hp) Fighter 4/Rogue 4
Initiative: +9 (5 Dex)
Speed: 30 ft.
AC: 23 (+6 Armor, +5 Dex, , +1 Natural, +1 Magical)/Touch 16/F-F 23
Base Attack/Grapple: +7/+12
Attacks:
Face/Reach: 5 ft. /5 ft.
Special Attacks: Sneak Attack +2d6
Special Qualities: Darkvision 120’, Spell Resistance 19, +2 Will vs Spells, Immune to magic sleep effects, Evasion, Trap Sense +1, Uncanny Dodge
Saves: Fort +8, Ref +10, Will +4
Abilities: Str 20, Dex 20, Con 16, Int 17, Wis 15, Cha 17
Languages: Common, Draconic, Undercommon, Elven, Drow Sign, Chondathan
Feats: Monkey Grip, Exotic Weapon Proficiency (Mercurial Greatsword), Improved Initiative, Two-Weapon Fighting, Weapon Focus (Greatsword), Twin Sword Style*
Skills: Balance 12, Bluff 14, Decipher Script 4, Diplomacy 12, Disable Device 15, Disguise 9, Escape Artist 10, Gather Information 8, Hide 11, Intimidate 12, Jump 7, Listen 12, Move Silently 11, Open Lock 15, Search 14, Sense Motive 10, Sleight of Hand 8, Spot 12, Survival 4, Tumble 16, Use Magic Device 11, Use Rope 7
Equipment: +2 Mithril Shirt, Hat of Disguise, Boots of the Winterlands, Gloves of Dex +2, Belt of Ogre Power +2Amulet of Natural Armor +1, Ring of Protection +1, WaterSkin, Signet Ring, Pouch Belt (31 GP), Bedroll, Chalk, Hemp Rope 50’
Special: Twin Sword Style allows Vez to treat his second weapon as a light weapon
Name Xerxes
Race Aasimar
Class Cleric level 8
Alignment Chaotic Neutral
Diety The anti-religion
Total Base Racial Level Misc
Strength 19(+4) 15 - - +4
Dexterity 18(+4) 14 - - +4
Constitution 20(+5) 16 - - +4
Intelligence 14(+2) 14 - - -
Wisdom 26(+7) 16 +2 +2 +6
Charisma 15(+2) 13 +2 - -
BAB +6/+1
Speed 30
HP(d8) 70 = (8+3) + (6+3) + (4+3) + (8+3) + (4+3) + (5+3) + (7+3) + (4+3)
AC 22 = 10 + 4(dex) +2(Poncho of Protection) + 4(CHain shirt) +2(Large Metal Shield)
Total Base Ability Misc
Fortitude +11 +6 +5 -
Reflex +6 +2 +4 -
Will +13 +6 +7 -
Attacks To Hit Damage Critial Range Type
Heavy Mace +10 1d8 x2 - Bludgeoning
Light Crossbow +10 1d8 19-20/x2 80ft Piercing
Skills (48, max 12)
Key Ability Total Ranks Ability Mod Misc
Concentration Con +17 12 +5 -
Spell Craft Int +14 12 +2 -
Knowledge
(Religion) Int +14 12 +2 -
Profession
(Chapeautist) Wis +19 12 +7 -
Spot Wis +9 - +7 +2
Listen Wis +9 - +7 +2
Feats
(1) Spellcasting Prodigy [Wis+2 for bonus spells/spell save DCs]
(2) Craft Wondrous Item [Create magic wondrous items]
(3) Magical Artisan(Craft Wondrous Item) [Item creation costs multiplied by 75%]
Languages
COmmon
Celestial
(Two more, Ill think of 'em later)
Gear
Dickie of Wisdom(+6) 13,500
Bandoleer of COnstitution(+4) 6,000
Tunic of Strength(+4) 6,000
Poncho of Protection(+2) 3,000
*Mittens of Dexterity(+4) 7,200
Chain shirt 100
Heavy Steel Shield 20
Heavy Mace 12
Light Crossbow 35
20 bolts 2
Flint and Steel 1
Bedroll 0.1
Silk Rope 10
Waterskin 1
Wooden Holy Symbol(A stick) 1
Silver Holy Symbol(A line) 25
--------
35907.1
*A wand was used to initially cast the spell
Special Abilities
—Darkvision 60 feet.
—Daylight.
—Resistance to acid 5, cold 5, and electricity 5.
—Level adjustment +1.
Name: Adoran
Race: Human (Mulhorandi)
Diety: Thoth
Alignment: N
Class: Wizard 5 / Mage of the Arcane Order 5
XP: 48,740
Str 12 +1
Dex 12 +1 (14 +2)
Con 14 +2
Wis 15 +2
Int 18 +4 (22 +6)
Cha 16 +3
hp: 42 (all 2's)
BAB: +4 (Ranged +6 / Melee +5)
Fort: +4 (+7)
Ref: +3 (+7)
Will: +10 (+13)
AC: 16 (14 - flatfooted, 12 - touch)
Feats:
1st - Spellcasting Prodigy (Int)
Human - Academy (Prof(longsword), Diplomacy, Sense Motive, Know (history) are class skills) 3rd - Empower Spell Bonus - Cooperative Spell 6th - Craft Wonderous Item Breakthrough - Ready Spell 9th - Craft Magical Arms and Armor
Spell Pool: 5 levels / day up to 6th level, current balance 0
Class Abilities:
Familiar (not present - cat)
Scribe Scroll
Specialist (Conjurer)
Arcane Order Member
Skills: ranks abil other roll
Diplomacy 13 +3 +2 +18
Concentration 13 +2 - +15
Decipher Script 2 +4 - +6 (+8)
Knowledge (Arcana) 13 +4 - +17 (+18)
Knowledge (History) 4 +4 - +8 (+10)
Knowledge (Nature) 2 +4 - +6 (+8)
Knowledge (Nobility) 2 +4 - +6 (+8)
Knowledge (Religion) 2 +4 - +6 (+8)
Knowledge (Planes) 5 +4 - +9 (+11)
Spellcraft 13 +4 +2 +19 (+21)
Sense Motive 13 +2 - +15
Craft(Alchemy) 5 +4 - +9 (+11)
Languages:
Common, Mulhorandi, Draconic, Untheric, Durpari, Chessentan, Aghrondan, Giant, Celestial, +2 choices (at 10th level)
Prof Weapons:
Club, Dagger, Staff, Longsword, Crossbow (light, heavy)
Spells added to Spellbook:
+2 for level, +1 for class ability (arcane order)
4th: Stoneskin
5th: Rary's Telepathic Bond, Cone of Cold
Spells Memorized:
0th: Acid Splash, Detect Magic x 2, Mage Hand, Mending
1st: Obscuring Mist, Grease, Magic Missile, Burning Hands, Shield x 2, Mount
2nd: Elemental Dart x 2, Shocking Spark x 2, Web, Alter Self, Eagle's Splendor
3rd: Lightning Bolt, Tongues, Stinking Cloud, Dispel Magic, Fly, Haste
4th: Readied Elemental Dart, Leomund's Secure Shelter, Invisibility (Greater), Stoneskin, Dimension Door
5th: Teleport, Cone of Cold, Summon Monster V, Rary's Telepathic Bond
Magic Equipment:
Headband of Intellect +4, Heward's Handy Haversack, Gloves of Dexterity +2, Cloak of Resistance +3, Bracers of Armor +4, Boccob's Blessed Book, Long Sword of Defending +1, Scarf of Warmth
Potions:
Neutralize Poison, Cure Moderate Wounds x 2, Cure Light Wounds x 6
Mundane Equipment:
Dagger x 3, Heavy Crossbow, Bolts [99], Staff, Bedroll, Flint and Steel, Trail Rations x 18, Silk Rope (50ft), Waterskin x 4, Whetstone, Chalk x 8, Tindertwig x 10, Sunrod x 4, Spellbook x 4 (blank), Spell Componant Pouch, Explorer's Outfit, Traveller's Outfit, Scholar's Outfit
Remaining gold: 163.8 (personal), 1,000 operations fund