Arandmoor_Keet
First Post
I made this guy to have some fun with my Starwars players soon as they start meeting pirate bording parties (spiders domesticated with the dark side serve the pirates) and eventually hit planetside.
I hope someone here is reasonably well versed in Starwars creatures...think one of them would be a reasonable opponent for a group of 3rd or 4th level characters?
Siune Spider
Predator 3 VP/WP 28/20
Str 20 Dex 12 Con 20 Int 5 Wis 10 Cha 9
Fort +8 Ref +4 Will +1
Size: Medium (2-2.5m); Speed: 10m; Defense 18 (+1 Dex, +7 natural)
SQ: DR 5, Low-light Vision, Poison, and Webbing
Feats: Track, Multiattack
Skills: Survival +6, Jump +11, Balance +8, Climb +12
(Was: Survival +6, Jump +11, Balance +11)
Attacks: 1 Tongue-lance +4 ranged, 4 Claws +6 melee
Damage: Tongue-lance (1d6+5+poison), Claws (1d6+2)
Was: Tongue-lance (1d6+7+poison+3d6+7)
Description: These large, six-legged, gray spider-like creatures are known to the Jung Go pirates as the planet Siune's top predators. Utilizing vicious pack tactics and their own potent poison there is no creature on Siune that is safe from a pack of hungry Siune Spiders.
The Siune Spider is at home in the mid reaches of the branchy Spider Trees indigenous to Siune, and it is there that they spend the vast majority of their lives. Their legs are long but quite delicate below the first joint, and while perfect for clinging to the spongy bark of the native spider trees they make them quite ungainly on the ground unless they tuck them in towards their bellies and walk on the spike of chitin that juts out from their knees.
Deadly predators because of their intelligence, if given another few thousand years of evolution the Siune Spiders would probably become a new space faring race.
Combat: Siune Spiders favor ambushing from high ground when their prey is stationary, and they are masters of splitting up groups. They prefer to strike fast and fade away letting their poison finish their targets while they track their doomed prey.
Should their poison be unable to take down their prey, Siune Spiders are fully able to kill prey in melee combat with their poison injecting tongues, sharp talons, and tough chitin armor.
Tongue Lance: The Siune Spiders’ body has a singularly powerful muscle on the underside of their head that is directly connected to their digestive system. When used as a weapon, a Siune spider can project its tongue at opponents up to four meters away. Additionally the end of the tongue sports chitin spikes attached to independent muscles. Strong and sharp enough to pierce durasteel, the spines on the tongue can be fanned out once inside the Spider’s prey. Hardly the worst part of the attack, the spines are fanned, not as barbs intended to tear flesh, but instead to open the wound wider and allow the tube running the length of the tongue to inject massive amounts of the spider’s potent poison.
Poison DC was 16, and damage used to be 2d6 str/2d6 str
Poison: The Siune Spiders’ potent poison is actually stomach acid intended to digest their prey once they have been wrapped in webbing. It has a fort save DC of 18, and deals
1 str + 1 dex damage, and again after one minute. Damage to strength and dexterity is permanent as the poison actually digests muscle tissue, and is irreparable by anything short of a bacta tank. Treatment in a bacta tank will repair ability damage at a rate of one point per stat per six hours.
Webbing: Siune Spiders are excellent web spinners able to spin some 100 meters of webbing every ten minutes. The webbing they spin is extremely strong although it is not sticky in the least after it has had a chance to dry for a minute or so.
Siune Spiders like to spin webs to block escape routes and set extremely primitive traps such as covered pits and net-drops.
Edit: incorperated changes...but kept origional for comparison
Arandmoor Keet
I hope someone here is reasonably well versed in Starwars creatures...think one of them would be a reasonable opponent for a group of 3rd or 4th level characters?
Siune Spider
Predator 3 VP/WP 28/20
Str 20 Dex 12 Con 20 Int 5 Wis 10 Cha 9
Fort +8 Ref +4 Will +1
Size: Medium (2-2.5m); Speed: 10m; Defense 18 (+1 Dex, +7 natural)
SQ: DR 5, Low-light Vision, Poison, and Webbing
Feats: Track, Multiattack
Skills: Survival +6, Jump +11, Balance +8, Climb +12
(Was: Survival +6, Jump +11, Balance +11)
Attacks: 1 Tongue-lance +4 ranged, 4 Claws +6 melee
Damage: Tongue-lance (1d6+5+poison), Claws (1d6+2)
Was: Tongue-lance (1d6+7+poison+3d6+7)
Description: These large, six-legged, gray spider-like creatures are known to the Jung Go pirates as the planet Siune's top predators. Utilizing vicious pack tactics and their own potent poison there is no creature on Siune that is safe from a pack of hungry Siune Spiders.
The Siune Spider is at home in the mid reaches of the branchy Spider Trees indigenous to Siune, and it is there that they spend the vast majority of their lives. Their legs are long but quite delicate below the first joint, and while perfect for clinging to the spongy bark of the native spider trees they make them quite ungainly on the ground unless they tuck them in towards their bellies and walk on the spike of chitin that juts out from their knees.
Deadly predators because of their intelligence, if given another few thousand years of evolution the Siune Spiders would probably become a new space faring race.
Combat: Siune Spiders favor ambushing from high ground when their prey is stationary, and they are masters of splitting up groups. They prefer to strike fast and fade away letting their poison finish their targets while they track their doomed prey.
Should their poison be unable to take down their prey, Siune Spiders are fully able to kill prey in melee combat with their poison injecting tongues, sharp talons, and tough chitin armor.
Tongue Lance: The Siune Spiders’ body has a singularly powerful muscle on the underside of their head that is directly connected to their digestive system. When used as a weapon, a Siune spider can project its tongue at opponents up to four meters away. Additionally the end of the tongue sports chitin spikes attached to independent muscles. Strong and sharp enough to pierce durasteel, the spines on the tongue can be fanned out once inside the Spider’s prey. Hardly the worst part of the attack, the spines are fanned, not as barbs intended to tear flesh, but instead to open the wound wider and allow the tube running the length of the tongue to inject massive amounts of the spider’s potent poison.
Poison DC was 16, and damage used to be 2d6 str/2d6 str
Poison: The Siune Spiders’ potent poison is actually stomach acid intended to digest their prey once they have been wrapped in webbing. It has a fort save DC of 18, and deals
1 str + 1 dex damage, and again after one minute. Damage to strength and dexterity is permanent as the poison actually digests muscle tissue, and is irreparable by anything short of a bacta tank. Treatment in a bacta tank will repair ability damage at a rate of one point per stat per six hours.
Webbing: Siune Spiders are excellent web spinners able to spin some 100 meters of webbing every ten minutes. The webbing they spin is extremely strong although it is not sticky in the least after it has had a chance to dry for a minute or so.
Siune Spiders like to spin webs to block escape routes and set extremely primitive traps such as covered pits and net-drops.
Edit: incorperated changes...but kept origional for comparison
Arandmoor Keet
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