Well, I promised I'd post stats for the characters, so here they are, starting with, of course, my own character.
Alia Selkirk
Human Female from Sembia region
Hit Dice: 13d6+39 (98 hp) (Rogue 8/Fighter 2/Thief-Acrobat 3)
Initiative: +5
Speed: Base speed 30 feet (6 squares)
Armor Class: 24 (+5 armor, +2 shield, +5 Dex, +2 deflection), touch 17, flat-footed 19
Base Attack: +10/+5
Attack: acrobat's baton +16 melee (1d6+1/x2) or hand crossbow +16 ranged (1d4/19-20 x2)
Full Attack: acrobat's baton +16/+11 melee (1d6+1/x2) or hand crossbow +16 ranged (1d4/19-20 x2)
Space/Reach: 5 ft/5 ft
Special Attacks: Sneak attack 4d6
Special Qualities: Darkvision 60', Uncanny dodge (Dex bonus, flanking), evasion, improved evasion, fast balance (move full speed during Balance check without penalty), kip up (stand from prone as free action), Unbounded Leap (jump distance not limited by height), slow fall (no damage from first 20' of a fall)
Saves: Fort +11, Ref +16, Will +7
Abilities: Str 11, Dex 20, Con 16, Int 20, Wis 14, Cha 16
Skills: Balance +18, Bluff +15, Climb +14, Disable Device +19, Escape Artist +9, Gather Information +7, Hide +26, Jump +47, Knowledge (arcana) +10, Knowledge (Sembia local) +10, Knowledge (monsters) +9, Knowledge (nobility & royalty) +7, Knowledge (politics) +7, Listen +7, Move Silently +26, Open Lock +19, Perform +8, Pick Pocket +12, Search +17, Sense Motive +7, Spot +7, Swim -3, Tumble +21, Use Magic Device +13, Use Rope +10
Feats: Combat Reflexes, Dodge, Education, Expert Tactician, Improved Trip, Mobility, Quicker Than The Eye, Spring Attack, Weapon Finesse (light mace)
Environment: Faerun, usually cities
Organization: Solitary, or adventuring group
Challenge Rating: 13
Treasure: Acrobat's baton +1,Sweeping (treat as light mace, can also function as expandable pole, not useable as weapon while expanded); masterwork covered hand crossbow; mithral chain shirt +1, glamered, silent; buckler +1, called; amulet of darkvision; cloak of elvenkind; gloves of dexterity +2; heward's handy haversack; headband of intellect +4; ring of jumping; ring of protection +2; rogue's earring (functions as masterwork thieves' tools); rope of climbing; vest of resistance +2; standard adventuring gear; no coins
Alignment: Chaotic good
Advancement: By character class
Level Adjustment: +0
You see a slender young woman with long red hair and fair skin appraoch you. She wears dark clothing cut to accentuate a pleasant figure. She appears unarmed, but without warning a metal baton seems to appear in her hand, and she leaps impossibly high into the air as she attacks.
Alia was the first-born daughter of Countess Mirabeta Selkirk, one of the most likely candidates to become the next Overmaster of Sembia. Alia learned of her family's evil ways when she was young, and on her fourteenth birthday, the very night she was officially invested as Mirabeta's heir, she ran from home, joining a traveling carnival. She was with the carnvial for several years before striking out on her own to become an adventurer. She joined a company in the Moonsea area, and worked with them for three years, until they were killed in a drow ambush in the Underdark. While trying to escape, Alia met her current companions. Bold and outgoing, Alia venerates the goddess Sharess, goddess of hedonism, and isn't afraid of having a good time. Recently, however, she has become romantically involved with her companion, the cleric Tantu, and is starting to question her life-path. She also finds herself thrust into the leadership role, a position she isn't entirely comfortable with, but is determined to do the best she can at it.
Combat: Alia prefers melee combat, using her impressive acrobatic skills to move about on the battlefield, making surgical strikes. Recently, however, she has begun to hang back a bit more in order to direct the efforts of her companions and lend her strength where it is most needed, acting defensively rahter than offensively.