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Story Hour
Six Characters in Search of a Plot [concluded 2/7/04 - character stats added 2/16/04]
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<blockquote data-quote="Delemental" data-source="post: 1374446" data-attributes="member: 5203"><p><u>Tantu Nusaibah</u></p><p>Human Male from Calimshan region</p><p><strong>Hit Dice:</strong> 14d8+0 (80 hp) (Cleric 14 of Tyr)</p><p><strong>Initiative:</strong> +4</p><p><strong>Speed:</strong> Base speed 30 feet (6 squares)</p><p><strong>Armor Class:</strong> 27 (+7 armor, +4 shield, +5 Dex, +2 deflection), touch 16, flat-footed 23</p><p><strong>Base Attack:</strong> +10/+5</p><p><strong>Attack:</strong> longsword +16 melee (1d8+5/17-20 x2) or light crossbow +16 ranged (1d8+2/19-20 x2)</p><p><strong>Full Attack:</strong> longsword +16/+11 melee (1d8+5/17-20 x2) or light crossbow +16 ranged (1d8+2/19-20 x2)</p><p><strong>Space/Reach:</strong> 5 ft/5 ft</p><p><strong>Special Attacks:</strong> Turn undead 9/day</p><p><strong>Special Qualities:</strong> Knowledge and War domain special abilities</p><p><strong>Saves:</strong> Fort +14, Ref +15, Will +18</p><p><strong>Abilities:</strong> Str 14, Dex 18, Con 10, Int 12, Wis 18, Cha 15</p><p><strong>Skills:</strong> Concentration +17, Knowledge (Calimshan local) +8, Knowledge (nature) +7, Knowledge (religion) +6, Scry +11, Search +6, Spellcraft +4, Spot +6, Use Rope +7</p><p><strong>Feats:</strong> Blind-Fight, Combat Casting, Divine Vigor, Extra Turning, Lightning Reflexes, Spell Penetration, Weapon Focus (longsword)</p><p><strong>Environment:</strong> Faerun</p><p><strong>Organization:</strong> Solitary, or adventuring group</p><p><strong>Challenge Rating:</strong> 14</p><p><strong>Treasure:</strong> longsword +3, keen; light crossbow +2; elven chain +2; large shield +2; wand of silence (15 charges); cloak of charisma +2; heward's handy haversack; deep red ioun stone (+2 Dex); periapt of wisdom +2; potion of cure moderate wounds; 2 potions of sneaking; ring of protection +2; ring of water walking; scroll of neutralize poison; slippers of spider climbing; vest of resistance +5; standard adventuring gear; no coins</p><p><strong>Alignment:</strong> Lawful neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +0</p><p></p><p><em>A man with the appearance of a native of Calimshan approaches you. Standing in stark contrast to his dusky skin is his red hair and reckled cheeks. He wears the vestments of a cleric of Tyr, and at his side rests a longsword.</em></p><p></p><p>Tantu is the son of a wealthy noble from Calimport. Tantu had fallen in love with one of his family's slaves, but his father murdered her when she begged for her release so she could marry Tantu. Realizing that his father's acts were unjust, Tantu killed his own father and fled the country, renouncing his old life and taking up the mantle of the god of justice. Tantu pursues a less orthodox interpretation of Tyr's role, believing that true justice only comes when all things are balanced. Tantu has recently begun courting Alia, the party's rogue, and his thoughts are also turning toward the family he left behind in Calimport.</p><p></p><p><strong>Combat:</strong> Tantu would prefer to be more active in melee, but much of his time ends up spent in healing or providing magical support. He favors large-area spells, and becomes frustrated when his companions rush into the fray, spoiling his opportunity to call down a <em>flame strike</em> or <em>blade barrier</em>.</p><p></p><p><span style="font-size: 9px">Edit: had to reword the description, as there is a naughty part in the middle of the word used to mean "person from the land of Calimshan" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p></blockquote><p></p>
[QUOTE="Delemental, post: 1374446, member: 5203"] [U]Tantu Nusaibah[/U] Human Male from Calimshan region [B]Hit Dice:[/B] 14d8+0 (80 hp) (Cleric 14 of Tyr) [B]Initiative:[/B] +4 [B]Speed:[/B] Base speed 30 feet (6 squares) [B]Armor Class:[/B] 27 (+7 armor, +4 shield, +5 Dex, +2 deflection), touch 16, flat-footed 23 [B]Base Attack:[/B] +10/+5 [B]Attack:[/B] longsword +16 melee (1d8+5/17-20 x2) or light crossbow +16 ranged (1d8+2/19-20 x2) [B]Full Attack:[/B] longsword +16/+11 melee (1d8+5/17-20 x2) or light crossbow +16 ranged (1d8+2/19-20 x2) [B]Space/Reach:[/B] 5 ft/5 ft [B]Special Attacks:[/B] Turn undead 9/day [B]Special Qualities:[/B] Knowledge and War domain special abilities [B]Saves:[/B] Fort +14, Ref +15, Will +18 [B]Abilities:[/B] Str 14, Dex 18, Con 10, Int 12, Wis 18, Cha 15 [B]Skills:[/B] Concentration +17, Knowledge (Calimshan local) +8, Knowledge (nature) +7, Knowledge (religion) +6, Scry +11, Search +6, Spellcraft +4, Spot +6, Use Rope +7 [B]Feats:[/B] Blind-Fight, Combat Casting, Divine Vigor, Extra Turning, Lightning Reflexes, Spell Penetration, Weapon Focus (longsword) [B]Environment:[/B] Faerun [B]Organization:[/B] Solitary, or adventuring group [B]Challenge Rating:[/B] 14 [B]Treasure:[/B] longsword +3, keen; light crossbow +2; elven chain +2; large shield +2; wand of silence (15 charges); cloak of charisma +2; heward's handy haversack; deep red ioun stone (+2 Dex); periapt of wisdom +2; potion of cure moderate wounds; 2 potions of sneaking; ring of protection +2; ring of water walking; scroll of neutralize poison; slippers of spider climbing; vest of resistance +5; standard adventuring gear; no coins [B]Alignment:[/B] Lawful neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +0 [I]A man with the appearance of a native of Calimshan approaches you. Standing in stark contrast to his dusky skin is his red hair and reckled cheeks. He wears the vestments of a cleric of Tyr, and at his side rests a longsword.[/I] Tantu is the son of a wealthy noble from Calimport. Tantu had fallen in love with one of his family's slaves, but his father murdered her when she begged for her release so she could marry Tantu. Realizing that his father's acts were unjust, Tantu killed his own father and fled the country, renouncing his old life and taking up the mantle of the god of justice. Tantu pursues a less orthodox interpretation of Tyr's role, believing that true justice only comes when all things are balanced. Tantu has recently begun courting Alia, the party's rogue, and his thoughts are also turning toward the family he left behind in Calimport. [B]Combat:[/B] Tantu would prefer to be more active in melee, but much of his time ends up spent in healing or providing magical support. He favors large-area spells, and becomes frustrated when his companions rush into the fray, spoiling his opportunity to call down a [I]flame strike[/I] or [I]blade barrier[/I]. [SIZE=1]Edit: had to reword the description, as there is a naughty part in the middle of the word used to mean "person from the land of Calimshan" :)[/SIZE] [/QUOTE]
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