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Story Hour
Six Characters in Search of a Plot [concluded 2/7/04 - character stats added 2/16/04]
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<blockquote data-quote="Delemental" data-source="post: 1374552" data-attributes="member: 5203"><p><u>Myoo the Second</u></p><p>Aasimar Male from Moonsea region</p><p><strong>Hit Dice:</strong> 12d4+12 (48 hp) (Sorcerer 6/Mindbender 6)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> Base speed 30 feet (6 squares)</p><p><strong>Armor Class:</strong> 15 (+1 armor, +2 shield, +2 deflection), touch 12, flat-footed 15</p><p><strong>Base Attack:</strong> +6/+1</p><p><strong>Attack:</strong> darts +6 ranged (1d4/20 x2)</p><p><strong>Full Attack:</strong> darts +6/+1 ranged (1d4/20 x2)</p><p><strong>Space/Reach:</strong> 5 ft/5 ft</p><p><strong>Special Attacks:</strong> None</p><p><strong>Special Qualities:</strong> Acid, cold, electricity resistance 5, <em>light</em> 1x/day, native outsider, Beguile (Su), Friends Forever (Su), Mindread (Su), Suggestion (Su), Telepathy (Su)</p><p><strong>Saves:</strong> Fort +8, Ref +4, Will +14</p><p><strong>Abilities:</strong> Str 10, Dex 11, Con 12, Int 16, Wis 18, Cha 24</p><p><strong>Skills:</strong> Bluff +11, Concentration +10, Craft (armorsmithing) +4, Craft (blacksmithing) +4, Craft (weaponsmithing) +4, Diplomacy +11, Intimidate +21, Knowledge (arcana) +11, Knowledge (the planes) +11, Sense Motive +10, Speak Language (Alzhedo, Draconic), Spellcraft +11</p><p><strong>Feats:</strong> Craft Magic Arms and Armor, Craft Wondrous Item, Improved Familiar, Spell Focus (Enchantment), Spell Penetration</p><p><strong>Environment:</strong> Faerun</p><p><strong>Organization:</strong> Solitary, or adventuring group</p><p><strong>Challenge Rating:</strong> 12</p><p><strong>Treasure:</strong> 5 darts; hand of glory;cloak of charisma +2; glove of storing; heward's handy haversack; moon bracers +1; ring of animal friendship; ring of force shield; ring of protection +2; wand of fireball (10th level,8 charges); 2 wands of magic missile (9th level,15 and 13 charges); wand of charm person (5th level, 22 charges); standard adventuring gear; no coins</p><p><strong>Alignment:</strong> Neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +0</p><p></p><p><em>A thin man with a bald head and dark eyes stands in the corner. His appearance suggests an otherworldly origin. You suddenly hear his voice inside your own head, and realize that you are compelled to do his bidding.</em></p><p></p><p>Myoo was born in Zhentil Keep, the result of a secret affair between his mother and a celestial. Myoo and his mother were chased out of Zhentil Keep for being part of a secret society, and Myoo never forgave his unknown father for not intervening. After a period of servitude at the temple of Waukeen in Sembia, Myoo fled, eventually ending up in Calimport. He began teaching people that the gods were unnecessary, that sentient beings could rise above their dependence on deities. He ended up gathering a small following, and married a young noblewoman whose household had been devastated when her older brother killed her father over a slave girl. As Myoo's following grew, the local priests banded together and attacked his commune, killing all his followers as well as his wife and children. Myoo himself only escaped by good fortune, as a magical accident halfway across Faerun teleported him away from danger and into the hands of his current adventuring companions. Myoo now seeks to increase his power and rebuild his following. Eventually, he seeks to grow powerful enough to challenge and overthrow the gods themselves, leaving their portfolios unfilled.</p><p></p><p>Myoo's most constant companion is his familiar, a beholderkin eyeball named Ignuus Mortuus, or 'Iggy'. Despite the evil tendencies of his race, Iggy displays an almost childlike sense of wonder toward the world around him.</p><p></p><p><strong>Combat:</strong> Myoo avoids direct conflict whenever possible, and has no qualms about fleeing if a situation looks dire. He uses his mind control abilities to neutralize enemies and turn them against each other. He tends to use his telepathy to communicate, and if others have a problem with this he will usually stop speaking to them altogether.</p></blockquote><p></p>
[QUOTE="Delemental, post: 1374552, member: 5203"] [U]Myoo the Second[/U] Aasimar Male from Moonsea region [B]Hit Dice:[/B] 12d4+12 (48 hp) (Sorcerer 6/Mindbender 6) [B]Initiative:[/B] +0 [B]Speed:[/B] Base speed 30 feet (6 squares) [B]Armor Class:[/B] 15 (+1 armor, +2 shield, +2 deflection), touch 12, flat-footed 15 [B]Base Attack:[/B] +6/+1 [B]Attack:[/B] darts +6 ranged (1d4/20 x2) [B]Full Attack:[/B] darts +6/+1 ranged (1d4/20 x2) [B]Space/Reach:[/B] 5 ft/5 ft [B]Special Attacks:[/B] None [B]Special Qualities:[/B] Acid, cold, electricity resistance 5, [I]light[/I] 1x/day, native outsider, Beguile (Su), Friends Forever (Su), Mindread (Su), Suggestion (Su), Telepathy (Su) [B]Saves:[/B] Fort +8, Ref +4, Will +14 [B]Abilities:[/B] Str 10, Dex 11, Con 12, Int 16, Wis 18, Cha 24 [B]Skills:[/B] Bluff +11, Concentration +10, Craft (armorsmithing) +4, Craft (blacksmithing) +4, Craft (weaponsmithing) +4, Diplomacy +11, Intimidate +21, Knowledge (arcana) +11, Knowledge (the planes) +11, Sense Motive +10, Speak Language (Alzhedo, Draconic), Spellcraft +11 [B]Feats:[/B] Craft Magic Arms and Armor, Craft Wondrous Item, Improved Familiar, Spell Focus (Enchantment), Spell Penetration [B]Environment:[/B] Faerun [B]Organization:[/B] Solitary, or adventuring group [B]Challenge Rating:[/B] 12 [B]Treasure:[/B] 5 darts; hand of glory;cloak of charisma +2; glove of storing; heward's handy haversack; moon bracers +1; ring of animal friendship; ring of force shield; ring of protection +2; wand of fireball (10th level,8 charges); 2 wands of magic missile (9th level,15 and 13 charges); wand of charm person (5th level, 22 charges); standard adventuring gear; no coins [B]Alignment:[/B] Neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +0 [I]A thin man with a bald head and dark eyes stands in the corner. His appearance suggests an otherworldly origin. You suddenly hear his voice inside your own head, and realize that you are compelled to do his bidding.[/I] Myoo was born in Zhentil Keep, the result of a secret affair between his mother and a celestial. Myoo and his mother were chased out of Zhentil Keep for being part of a secret society, and Myoo never forgave his unknown father for not intervening. After a period of servitude at the temple of Waukeen in Sembia, Myoo fled, eventually ending up in Calimport. He began teaching people that the gods were unnecessary, that sentient beings could rise above their dependence on deities. He ended up gathering a small following, and married a young noblewoman whose household had been devastated when her older brother killed her father over a slave girl. As Myoo's following grew, the local priests banded together and attacked his commune, killing all his followers as well as his wife and children. Myoo himself only escaped by good fortune, as a magical accident halfway across Faerun teleported him away from danger and into the hands of his current adventuring companions. Myoo now seeks to increase his power and rebuild his following. Eventually, he seeks to grow powerful enough to challenge and overthrow the gods themselves, leaving their portfolios unfilled. Myoo's most constant companion is his familiar, a beholderkin eyeball named Ignuus Mortuus, or 'Iggy'. Despite the evil tendencies of his race, Iggy displays an almost childlike sense of wonder toward the world around him. [B]Combat:[/B] Myoo avoids direct conflict whenever possible, and has no qualms about fleeing if a situation looks dire. He uses his mind control abilities to neutralize enemies and turn them against each other. He tends to use his telepathy to communicate, and if others have a problem with this he will usually stop speaking to them altogether. [/QUOTE]
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