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Story Hour
Six Characters in Search of a Plot [concluded 2/7/04 - character stats added 2/16/04]
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<blockquote data-quote="Delemental" data-source="post: 1374765" data-attributes="member: 5203"><p><u>Ehput-Ki</u></p><p>Aasimar Male from Mulhorand region</p><p><strong>Hit Dice:</strong> 11d10+44 (144 hp) (Paladin 11 of Horus-Re)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> Base speed 40 feet (8 squares)</p><p><strong>Armor Class:</strong> 28 (+11 armor, +4 shield, +1 Dex, +2 deflection), touch 13, flat-footed 27</p><p><strong>Base Attack:</strong> +11/+6/+1</p><p><strong>Attack:</strong> khopesh +18 melee (1d8+7/17-20 x2) or shortbow +13 ranged (1d6/20 x3)</p><p><strong>Full Attack:</strong> khopesh +18/+13/+8 melee (1d8+7/17-20 x2) or shortbow +13/+8/+3 ranged (1d6/20 x3)</p><p><strong>Space/Reach:</strong> 5 ft/5 ft</p><p><strong>Special Attacks:</strong> Smite evil 1/day, turn undead 9/day (turn level 9)</p><p><strong>Special Qualities:</strong> acid, cold, electricity resistance 5, darkvision 60', cast light 3/day, cast protection from evil 1/day, cast bless 1/day, native outsider, aura of courage, detect evil, divine grace, divine health, lay on hands (66 hp/day), remove disease 3/week, special mount</p><p><strong>Saves:</strong> Fort +17, Ref +11, Will +13</p><p><strong>Abilities:</strong> Str 18, Dex 15, Con 19, Int 15, Wis 18, Cha 22</p><p><strong>Skills:</strong> Concentration +13, Craft (armorsmithing) +6, Diplomacy +20, Handle Animal +9, Heal +9, Knowledge (religion) +16, Profession (armorer) +5, Ride +8</p><p><strong>Feats:</strong> Celestial Bloodline, Divine Might, Exotic Weapon Proficiency (khopesh), Power Attack</p><p><strong>Environment:</strong> Faerun</p><p><strong>Organization:</strong> Solitary, or adventuring group</p><p><strong>Challenge Rating:</strong> 11</p><p><strong>Treasure:</strong> khopesh +3, lawful, keen, wounding; full plate +3; large shield +2; amulet of health +4; boots of striding and springing; cloak of charisma +2; gauntlets of ogre power; portable hole; potion of bull's strength; 3 potions of cure light wounds; potion of cure moderate wounds; potion of endurance; ring of protection +2; ring of regeneration; ring of sustenance; wand of daylight; standard adventuring gear; no coins</p><p><strong>Alignment:</strong> Lawful good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +0</p><p></p><p><em>The dark-skinned man before you is obviously of celestial descent. His plate armor, of Mulhorandi design, gleams in the sunlight. His bald head is etched with tattoos honoring the sun god Horus-Re. His golden eyes seem to penetrate your soul as he waits patiently.</em></p><p></p><p>Ehput-Ki was raised by the temple of Horus-Re. He originally wanted to become a priest, but his talents lay in the field of battle. One day he was visited by his father, an archon, who tasked Ehput-Ki with seeking out the minions of the evil god Set and destroying them. Shortly after setting about his task, however, he was whisked away by a magical accident, and found himself far from home in the company of strangers. He has since decided to remain with them, in order to support the efforts of his faith to expand into other parts of Faerun.</p><p></p><p><strong>Combat:</strong> Ehput-Ki does not fear wading into combat, but is a savvy tactician and will conserve his strength when it is not needed. Against a powerfu foe, he will often use the spell <em>divine sacrifice</em>, draining his own health for several rounds waiting for the chance to strike the final decisive blow.</p></blockquote><p></p>
[QUOTE="Delemental, post: 1374765, member: 5203"] [U]Ehput-Ki[/U] Aasimar Male from Mulhorand region [B]Hit Dice:[/B] 11d10+44 (144 hp) (Paladin 11 of Horus-Re) [B]Initiative:[/B] +2 [B]Speed:[/B] Base speed 40 feet (8 squares) [B]Armor Class:[/B] 28 (+11 armor, +4 shield, +1 Dex, +2 deflection), touch 13, flat-footed 27 [B]Base Attack:[/B] +11/+6/+1 [B]Attack:[/B] khopesh +18 melee (1d8+7/17-20 x2) or shortbow +13 ranged (1d6/20 x3) [B]Full Attack:[/B] khopesh +18/+13/+8 melee (1d8+7/17-20 x2) or shortbow +13/+8/+3 ranged (1d6/20 x3) [B]Space/Reach:[/B] 5 ft/5 ft [B]Special Attacks:[/B] Smite evil 1/day, turn undead 9/day (turn level 9) [B]Special Qualities:[/B] acid, cold, electricity resistance 5, darkvision 60', cast light 3/day, cast protection from evil 1/day, cast bless 1/day, native outsider, aura of courage, detect evil, divine grace, divine health, lay on hands (66 hp/day), remove disease 3/week, special mount [B]Saves:[/B] Fort +17, Ref +11, Will +13 [B]Abilities:[/B] Str 18, Dex 15, Con 19, Int 15, Wis 18, Cha 22 [B]Skills:[/B] Concentration +13, Craft (armorsmithing) +6, Diplomacy +20, Handle Animal +9, Heal +9, Knowledge (religion) +16, Profession (armorer) +5, Ride +8 [B]Feats:[/B] Celestial Bloodline, Divine Might, Exotic Weapon Proficiency (khopesh), Power Attack [B]Environment:[/B] Faerun [B]Organization:[/B] Solitary, or adventuring group [B]Challenge Rating:[/B] 11 [B]Treasure:[/B] khopesh +3, lawful, keen, wounding; full plate +3; large shield +2; amulet of health +4; boots of striding and springing; cloak of charisma +2; gauntlets of ogre power; portable hole; potion of bull's strength; 3 potions of cure light wounds; potion of cure moderate wounds; potion of endurance; ring of protection +2; ring of regeneration; ring of sustenance; wand of daylight; standard adventuring gear; no coins [B]Alignment:[/B] Lawful good [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +0 [I]The dark-skinned man before you is obviously of celestial descent. His plate armor, of Mulhorandi design, gleams in the sunlight. His bald head is etched with tattoos honoring the sun god Horus-Re. His golden eyes seem to penetrate your soul as he waits patiently.[/I] Ehput-Ki was raised by the temple of Horus-Re. He originally wanted to become a priest, but his talents lay in the field of battle. One day he was visited by his father, an archon, who tasked Ehput-Ki with seeking out the minions of the evil god Set and destroying them. Shortly after setting about his task, however, he was whisked away by a magical accident, and found himself far from home in the company of strangers. He has since decided to remain with them, in order to support the efforts of his faith to expand into other parts of Faerun. [B]Combat:[/B] Ehput-Ki does not fear wading into combat, but is a savvy tactician and will conserve his strength when it is not needed. Against a powerfu foe, he will often use the spell [I]divine sacrifice[/I], draining his own health for several rounds waiting for the chance to strike the final decisive blow. [/QUOTE]
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