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Story Hour
Six Characters in Search of a Plot [concluded 2/7/04 - character stats added 2/16/04]
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<blockquote data-quote="Delemental" data-source="post: 1374822" data-attributes="member: 5203"><p><u>Niles Calvangnaw</u></p><p>Rock Gnome Male from Waterdeep region</p><p><strong>Hit Dice:</strong> 15d4+60 (99 hp) (Illusionist 15)</p><p><strong>Initiative:</strong> +4</p><p><strong>Speed:</strong> Base speed 20 feet (4 squares)</p><p><strong>Armor Class:</strong> 22 (+2 armor, +4 Dex, +1 size, +1 natural, +2 deflection, +2 luck), touch 19, flat-footed 18</p><p><strong>Base Attack:</strong> +7/+2</p><p><strong>Attack:</strong> staff +10 melee (1d6+2/x2) or light crossbow +12 ranged (1d8/19-20 x2)</p><p><strong>Full Attack:</strong> staff +10/+5 melee (1d6+2/x2) or light crossbow +12/+7 ranged (1d8/19-20 x2)</p><p><strong>Space/Reach:</strong> 5 ft/5 ft</p><p><strong>Special Attacks:</strong> Spells</p><p><strong>Special Qualities:</strong> +1 to hit kobolds/goblinoids, +4 dodge bonus vs giants, +2 to saves vs illusions, cast dancing lights, ghost sound, prestidigitation, speak with burrowing mammals each 1/day, darkvision 60', low-light vision</p><p><strong>Saves:</strong> Fort +11, Ref +11, Will +13</p><p><strong>Abilities:</strong> Str 10, Dex 18, Con 18, Int 22, Wis 15, Cha 14</p><p><strong>Skills:</strong> Alchemy +15, Appraise +9, Concentration +11, Craft (gencutting) +13, Hide +11, Knowledge (arcana) +14, Knowledge (engineering) +13, Knowledge (history) +13, Knowledge (nature) +13, Knowledge (nobility and royalty) +13, Knowledge (religion) +13, Knowledge (the planes) +13, Profession (scribe) +9, Search +9, Spellcraft +14, Spot +4</p><p><strong>Feats:</strong> Combat Casting, Craft Wondrous Item, Eschew Materials, Greater Spell Focus (Illusion), Scribe Scroll, Silent Spell, Spell Focus (Illusion), Spell Mastery, Spell Penetration, Still Spell</p><p><strong>Environment:</strong> Faerun</p><p><strong>Organization:</strong> Solitary, or adventuring group</p><p><strong>Challenge Rating:</strong> 15</p><p><strong>Treasure:</strong> staff of power (4 charges); amulet of natural armor+1; bag of holding (type 1); bracers of armor +2; headband of intellect +4; 5 potions of cure moderate wounds; 2 potions of sneaking; ring of counterspells; ring of protection +2; ring of wizardry II; staff of frost (13 charges); travel cloak; 2 wands of acid arrow (5th level, 10 and 8 charges); wand of lightning bolt (10th level, 6 charges); 2 wands of magic missile (9th level, 22 and 14 charges); wand of slow (8th level, 5 charges); war wizard cloak; standard adventuring gear; no coins</p><p><strong>Alignment:</strong> Chaotic neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +0</p><p></p><p><em>A middle-aged gnome in brightly-colored clothes regards you coolly. There is a look of mischief in his eyes.</em></p><p></p><p>Niles is the youngest son of a wealthy, but large family. Rather than wait for a tiny inheritance, he decided to strike out on his own and make a name for himself. He has seen several of his adventuring companions come and go, which has left him somewhat jaded.</p><p></p><p><strong>Combat:</strong> For an illusionist, Niles utilizes a great number of direct-damage spells. He will usually strike from the safety of an<em> improved invisibility</em> spell, throwing <em>fireballs</em> and <em>disintegrates</em>. He does use illusions and spells such as <em>displacement</em> to help protect his allies. Niles avoids physical combat and will run if threatened.</p></blockquote><p></p>
[QUOTE="Delemental, post: 1374822, member: 5203"] [U]Niles Calvangnaw[/U] Rock Gnome Male from Waterdeep region [B]Hit Dice:[/B] 15d4+60 (99 hp) (Illusionist 15) [B]Initiative:[/B] +4 [B]Speed:[/B] Base speed 20 feet (4 squares) [B]Armor Class:[/B] 22 (+2 armor, +4 Dex, +1 size, +1 natural, +2 deflection, +2 luck), touch 19, flat-footed 18 [B]Base Attack:[/B] +7/+2 [B]Attack:[/B] staff +10 melee (1d6+2/x2) or light crossbow +12 ranged (1d8/19-20 x2) [B]Full Attack:[/B] staff +10/+5 melee (1d6+2/x2) or light crossbow +12/+7 ranged (1d8/19-20 x2) [B]Space/Reach:[/B] 5 ft/5 ft [B]Special Attacks:[/B] Spells [B]Special Qualities:[/B] +1 to hit kobolds/goblinoids, +4 dodge bonus vs giants, +2 to saves vs illusions, cast dancing lights, ghost sound, prestidigitation, speak with burrowing mammals each 1/day, darkvision 60', low-light vision [B]Saves:[/B] Fort +11, Ref +11, Will +13 [B]Abilities:[/B] Str 10, Dex 18, Con 18, Int 22, Wis 15, Cha 14 [B]Skills:[/B] Alchemy +15, Appraise +9, Concentration +11, Craft (gencutting) +13, Hide +11, Knowledge (arcana) +14, Knowledge (engineering) +13, Knowledge (history) +13, Knowledge (nature) +13, Knowledge (nobility and royalty) +13, Knowledge (religion) +13, Knowledge (the planes) +13, Profession (scribe) +9, Search +9, Spellcraft +14, Spot +4 [B]Feats:[/B] Combat Casting, Craft Wondrous Item, Eschew Materials, Greater Spell Focus (Illusion), Scribe Scroll, Silent Spell, Spell Focus (Illusion), Spell Mastery, Spell Penetration, Still Spell [B]Environment:[/B] Faerun [B]Organization:[/B] Solitary, or adventuring group [B]Challenge Rating:[/B] 15 [B]Treasure:[/B] staff of power (4 charges); amulet of natural armor+1; bag of holding (type 1); bracers of armor +2; headband of intellect +4; 5 potions of cure moderate wounds; 2 potions of sneaking; ring of counterspells; ring of protection +2; ring of wizardry II; staff of frost (13 charges); travel cloak; 2 wands of acid arrow (5th level, 10 and 8 charges); wand of lightning bolt (10th level, 6 charges); 2 wands of magic missile (9th level, 22 and 14 charges); wand of slow (8th level, 5 charges); war wizard cloak; standard adventuring gear; no coins [B]Alignment:[/B] Chaotic neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +0 [I]A middle-aged gnome in brightly-colored clothes regards you coolly. There is a look of mischief in his eyes.[/I] Niles is the youngest son of a wealthy, but large family. Rather than wait for a tiny inheritance, he decided to strike out on his own and make a name for himself. He has seen several of his adventuring companions come and go, which has left him somewhat jaded. [B]Combat:[/B] For an illusionist, Niles utilizes a great number of direct-damage spells. He will usually strike from the safety of an[I] improved invisibility[/I] spell, throwing [I]fireballs[/I] and [I]disintegrates[/I]. He does use illusions and spells such as [I]displacement[/I] to help protect his allies. Niles avoids physical combat and will run if threatened. [/QUOTE]
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