Bannock, early morning sun glimmers on your armor as you gaze out at the front yard.
A humanoid with greyish-green skin and measuring perhaps six and a half feet tall stands on a small hill near the road. The creature is clad only in leather cords and bearskins, revealing glimpses at its savage and muscular physique. It wears a carved bear skull as a helmet and mask and a wicked-looking three-pronged metal claw is strapped to his right wrist. Even from the front door, you can see that its eyes seem to burn with reddish light.
The creature is not alone. Flanking his position on the hill are two imposing half-orc soldiers dressed in the familiar crimson military uniforms of the Ragesian Empire. They grip battleaxes in one hand and heft large steel shields with the other. Their bodies are protected by heavy banded mail which looks well used and shortbows are slung over their shoulders.
Standing close to the creature in the bear mask is an even larger humanoid. Clearly a full-blooded Orc, his savage and scarred face stares out at you with menace and he grips a bastard sword in two hands. He wears weathered leather armor and his long greasy hair blows in the breeze above his sloped brow.
Finally, if the scene were not enough to intimidate you, a group of creatures stand motionless at the foot of the hill. You need to blink your eyes a few times to ensure you're not hallucinating, for these creatures are the skeletons of Orcs, bound and reanimated by foul magic. Rusted, muddy and crumbling armor hangs from their bones and they hold tarnished and pitted scimitars. It seems, based on the mostly disintegrated and tattered Ragesian uniforms that they wear, that military service in the Empire does not end with death.
Lars, you peer out the back door, but you cannot see any enemies. Behind the house and to the right is the stable, which leans against a rocky cliff which rises about ten or eleven feet off the ground. You can see that the cliff surrounds the yard and leads towards the fire forest, eventually decreasing in height a few hundred feet away.
Inside the house, the door to Haddin's room flies open and a barrage of coughing and wheezing meets Alric's face as the old man steps into the main room. He is pale and sweating slightly when he stammers:
"You see Crystin!? Do you see what your friends have brought us!? Why can't we just be left alone?"
Haddin pushes past Bannock and stands in the morning sun:
"To the Abyss with you Inquisitor! You'll find only death here. Run home to Ragos and tell your Empress to leave me be. I'll bother her not if she leaves me in peace!"
A deep frightening laugh bursts forth from the creature in the bear skull mask:
"Fool! Have you confused this with some form of parlay? We are here for your blood and will not leave until we have it! You and these friends of yours die now!"
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Initiative Order and Status
1 - Lars
2 - Arnir
3 - DM #4 (SK)
4 - Bannock
5 - Torrent
6 - Haddin and Crystin
7 - DM #2 (RS)
8 - Alric
9 - Hrimr
10 - Kirio
11 - DM #3 (S)
12 - DM #1 (B)
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Battle at the Farmhouse - Round 1
GM: | Just some reminders. Those of you in the house are currently unknown to the enemies, so you are fully concealed and in cover (you can therefore make stealth checks to go out the back or whatever). Remember that in the first round, if you or an enemy has not acted yet, you/they are considered flat-footed. Good luck! | |