Six From Gate Pass - Chapter 3: Shelter From The Storm

When Kirio's mouth at last stops moving after what seem like hours, Bannock is finally afforded an opportunity to speak.

"Thank me for what? For gettin' you out of your rut? You had a sweet ol' house? A nice place to play? Why are you even 'ere Kirio if not to be on this adventure? If you wanted to retire and live out your many days enjoyin' the few comforts Seaquen has, then you should have said something when we came to town so we could leave you 'ere and move on! But since, despite your endless yammering and complaining about whatever 'tis you think be a problem at the moment, you keep deciding to go out of your own accord and perform noble acts of service for your fellow travellin' mates! You're all talk, Kirio! I know deep down under all that perfume and those gaudy clothes, you're really actually fond o' this group, and here we are with a bunch of killers who nearly did kill not just Arnir, but three of us, and that means we've all been drawn in to this thing. Nobody does that to me or my friends and gets away with it!

So, to business! I'm thinkin' that attacking this Assassin's guild is a fools errand. We only want to deal with one of 'em, not a whole clan of expert killers. It's a good lead though. I think we should keep following it. This bleedin' Half-Elf has to pop his head up eventually. I don't like the sound of this halfling you met. He'll sell us out first chance he gets. I'll stake all my gold that he's feedin' information to these Assassins already. But he sounds like our only lead. I think we should have him come along with us. That way, there's always the threat of one o' us running him through if he does us wrong. If we just pay him, I don't see no reason why he couldn't set us up for some kind o' ambush. I learned that lesson already."
 
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Arnir snaps out of his funk, still dazed from being dead only hours before. He winces during Kirio's tirade but lets him finish.

"I think that letting the man that hired assassins to kill me know I'm still alive is a poor idea. At the moment, we still have something of an element of surprise. More than that, we have a letter specifically addressed to Merrywinter along with other possessions of his. Seems Simeon would have much better luck with that, no? Beyond that, I *need* my bow back, and I'm of the mind that 'Merrywinter' would not be the type to just give it to me. I'm with Bannock...let's get this halfling with us and strike at an opportune time....Or learn what he knows and kill him. I'm done with half measures."
 

"I agree with Bannock and Arnir. Down with the halfling."

"Why don't try to collect the egg from Lowduke, then? Like I said before, we could pretend we want to buy the egg and attack Lowduke once we are inside the warehouse. We will get info on Merrywinter soon enough."
 


Kirio gets up, sighs loudly, then winks at bannock and makes for the stairs to go to bed... "Well whatever... You know I've got your back, doesn't mean I have to like it when you do stupid things. We'll see what tomorrow brings, right now I need a f@#$ing nap..."
 

Fantas, the 11th of Feruvia in the year 1648 (the year of the Phoenix)

Eventually you all head to bed. For three of you, it has been a really, really, really long day. Even though exhausted from near-death experiences, hunting for information in the town and being out in the rain, you all have trouble relaxing and falling asleep. Perhaps its the sense that assassins know where you live and sleep, or the many decisions you have to make? Regardless, dawn comes slowly and you all drag yourselves out of bed to take on new challenges.

The calendar day is Fantas, the 11th of Feruvia in the year 1648 (the year of the Phoenix).

Alric, a soot-stained boy from your contracted blacksmith arrives shortly after dawn pulling a cart behind him. The clatter of steel lets you know that your plate has arrived.
 

Kirio gets up early, cranky and tired still, but refreshed enough to face the day. He heads downstairs and tries to organize his thoughts as he drinks tea and practices his flute...

OOC: Kirio taking 20 on knowledge local, Seaquen Assassin's guild, worshipers of Cyric = total of 27
 

Hrimr wakes up early and decides to take a walk down by the seaside. There are no boats sailing except the ominous Elven war fleet. He sits down with the city to his back and the wide open sea before him. He takes a deep breath and lets the scent of the sea fill his nostrils. He begins to meditate on the wonderful mysteries that lay beneath the surface. He wishes he could hop into the water right now an explore the sea. But there are other pressing concerns. There may be assassins in the shadows waiting for him and his companions. They would need to take care of that.

After his morning meditation he returns to the party's house to find a boy with cart approaching the house.

"Good Morning boy! I assume you are looking for Alric? I will rouse him if he isn't already awake."

Hrimr opens the door to the house and heads up the stairs to knock on Alric's door.

"Alric, your shiny new armour is here."

Hrimr's stomach begins to growl and so he heads to the kitchen to break his fast. He sits down with a clay mug of fresh water, some bread, and honey. He smears the honey atop the bread and attempts to eat it without soiling his beard.
 

Bannock rises, starts a cook fire in the hearth, and makes a hearty cream of wheat with some fried bacon slices, enough for the whole party. He is eager to begin the day.

OOC: Bannock has pretty much established his opinion: He thinks the party should allow the halfling to lead them to the Assassin's Guild, while keeping the halfling close at hand to prevent treachery. Bannock is willing to promise the halfling a healthy share of any spoils.
 

Lars his mostly silent this morning. He has one thing on his mind, though. "I hope you aren't seriously considering attacking the Assassin's Guild directly. That is plain madness and I won't participate in that. Our beef is with Merrywinter, not the whole guild."
 

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