Wendeth, the 16th of Feruvia - Year 1648 Common Era - The Year of the Phoenix
The party, a touch frayed around the edges, decides that it is best to slow down and concentrate on personal efforts. Five days pass.
For Arnir, it is a chance to tackle a number of large tasks. Of chief importance, is his need to replace his lost bonded longbow, the treasured family heirloom stolen by Merrywinter, for without it his ability to cast arcane magic is all but impossible. The rituals are arranged with instructors at the Lyceum, but Arnir is required to wait a number of days before such a ceremony can be performed. During the wait, he spends his days deep in the archives and libraries of the school, seeking to decipher and understand the black scroll discovered in the ancient Yuan-Ti chambers. The scroll is lengthy, over six feet in fact, and the script is a mixture of Yuan-Ti and Undercommon. Thankfully the libraries contain enough linguistic information and examples that deciphering is possible. However, the script is old and rather complex, forcing Arnir to spend ten to twelve hours per day hunched over a desk, surrounded by thick tomes and scrolls. At the end of the five days, Arnir undertakes his ceremony at the Lyceum but it is an event where only wizards are allowed entry and observance. To the rest of the party, the specifics are unknown, but Arnir eventually returns home looking exhausted yet gripping a finely made bow that has been re-bonded to him.
Lars spends his days at the Lyceum as well, though he is usually partaking in instruction with his tutor Deacon Theal or relaxing in the commons with other students. The events between him and a certain priest have given the young rogue much concern and stress, so he spends most of his nights sleeping at the school.
Bannock indulges his craftsman skills by working on his crossbow. He remembers the ancient magical tools taken from the ruined temple of Gond and uses them to make incredible progress on his project.
Hrimr keeps busy brewing potions and Kirio presumably enjoys a quiet week of performing at the Scholar's Respite or elsewhere. By the time Arnir returns, Kirio is known by name by most of the inhabitants of the city. A mere glimpse of his coloured cape and trademark flute and its all you can do to keep the maidens and greedy business owners away from the elven bard.
Laurabec Adelsburg, the knight from the Order of the Aquiline Cross checks in to determine if Alric has made any progress in quelling the religious strife amongst the refugees. After a few visits without any results, she tersely notes that she will undertake the matter on her own and leaves. One day later, a representative from the Lyceum approaches Alric requesting that gold be paid to the school for divining services rendered on account that payment by deed was not completed.
Having been turned away, Smeed stays true to his word and seems to have disappeared from sight. Likewise, there is no word from Merrywinter or his associates. The week is relatively quiet in Seaquen, though you notice that much progress has been made in constructing and servicing drinking and waste water infrastructure amongst the refugee camps. Morale seems to be improving despite the fact that the weather seems to be getting worse rather than better. Over drinks in taverns, its on everyone's lips: never has it rained for so long in Seaquen. Now, with the water falling even heavier and the cold creeping in more intensely, people begin to murmur about a curse on the world, a heralding of the end of days, maybe even at the edge of a Ragesian sword.
GM: | Bannock, you'll need your craft roll for the week's work - don't forget your new tools give you a +10. Hrimr, feel free to craft as many potions as your purse and time allows. Kirio, if you indeed play every night, you'll need your performance and income earned rolls. Arnir, I'll supply you with the contents of the scroll via email. | |
Upon reuniting at the house in the evening of the 16th of Feruvia, you all gather in the main living room to sit before your hearth. Enjoying the dry warmth of the room and listening to the patter of rain on the windows and roof you begin to discuss your next steps. Savouring a few bottles of Dassenian Dwarven whiskey your restless legs begin to itch with the need to go on a quest.
You all know that you have been contracted by the Lyceum to obtain the Lyre of Building from the nearby Crystal Delve. Thus, you discuss what you know so far. First, you know that a Green Dragon by the name of Naizelasa possesses such a magical item, but she has recently had one of her eggs stolen and is rather angry as a result. Second, you know from Lars' exploits that a man named Nathan Lowduke is in possession of a dragon's egg and has been attempting to sell it - so far you do not know if he still has the egg or if it has been sold off. Third, you know that Lowduke and his crew of cronies inhabit a warehouse in the South Harbour. Lars has filled you all in on the details of the place: windows, doors, inhabitants, etc.
The story continues...
GM: | On a personal note, I'm overjoyed that our campaign has continued for a full YEAR! I'm still having a great time telling this story with you all and I hope that we play all through 2012 and beyond. We're only 1/4 of the way through the whole arc!
My ongoing thanks for your enthusiasm and commitment to the game. In return I'll continue to try and provide a solid game for everyone. | |