Six From Gate Pass - Chapter 3: Shelter From The Storm

In parting with Alric, Bannock says,

"You're a man of honour Alric, but for a soldier, you're a sensitive type! I learned not to worry so much about Arnir's jabs. To 'im, it's like breathing. If he stops, might be he'd turn blue and keel over!"
 

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Kirio sighs as Smeed walks away, he calls after him "have a good afternoon Smeed, apologies for the boys, they're a titch unsetled lately, death will do that. Hope you enjoyed the meal, get a little pussy before tonight..." He looks from Bannock to Lars to Arnir "Well that went swimmingly, yes?" He pours himself some wine, lifts the almost overflowing glass, and downs it in one long chug, small rivers of white wine flowing down his chin, then uncharacteristically lets out an immense belch, you're almost sure you actually felt it in your ribs "All of this stinks, but our cohesion as a group stinks even more. Alright boys, three options as I see it 1) we convince tall and steely and short and furry to come, meet smeed, and spill some blood, hopefully mostly not ours. 2) We meet smeed, give him 500 GP, he tells us where f@ck face the half-breed is 3) f#$k smeed, stay calm, carry on. We take out lowduke, stash the egg and go talk to a green f$%king dragon, get some air and what not, do us all some good. I'm honestly for option 3 at this point... we've fallen in with... an unsavory bunch. I know I'm a bit of a c@nt myself, but Priests of Mask, assassins, dirty little c#$ty haflings trying to shake us down... I'm willing to go option 2, 1 makes the least amount of sense to me. What do you think Lars? He waves Bannock over and pours everyone more to drink.

OOC: HAHAHAHA Sorry for missing the meeting Kirio essentially set up guys... been a busy few days.
 

Arnir throws up his hands and begins to speak quiet and close to Kirio and Bannock "At this point, I know Bannock and Lars have just as much claim to vengeance as I have, but I think this to be a fool's errand. I know I'm prideful and headstrong, but I'd fancy myself to possess at least a sliver of wits. An attack on what I presume is an assassin's stronghold seems like walking into the maws of death a second time. If I wasn't sure of it the last time, I am now. Providing Smeed doesn't sell us out - which is a distinct possibility - we have the advantage of being presumed dead. I'd rather be a ghost than a corpse. As for this egg, well...you're on your own for now. I'm of little use to anyone in this state. If you need me, I'll be at the Lyceum."

Arnir nods curtly to Kirio and makes off for the Lyceum, but stops and puts a hand on Bannock's shoulder "You're a good man. Better than I to be sure." before drawing the hood of his cloak and leaving the inn.
 

GM: Alright, so Arnir and I spoke about what he wanted to do and as he said in his post, he isn't going down the road of tracking Merrywinter down. He is choosing to work at the Lyceum, which he needs to do to create a new bonded item, decipher scrolls, work on spell book, etc. Until those things are complete, he can't really cast spells. It will be at least a week before he can cast anything without extreme difficulty.

As for the other quests you have going on, remember, you don't have to do any of them. There is nothing requiring you to secure the lyre from the dragon, or to re-unite the religious factions in the refugee camps. They are side quests. If you would prefer, we can simply advance the timeline to when you are required to be at the Wayfarer's Ship for the performance and we can move on with the main storyline. You can all spend your two weeks working, training, crafting, performing, whatever. No problem.

I think some people are a bit frustrated with the lack of progress so far, so I am more than happy to get the game moving again. However, if you still want to do those other quests, feel free.
 

Lars finishes his third flagon of wine, and he seems to be in a melancholy mood, "Ah well. Maybe it is time we each went our own way? I don't know. Anyways, I profoundly distrust Smeed and wish to have nothing to do with him."

"If you guys want to go for the dragon egg and Lowduke, let me know. Otherwise I will do like Arnir and spend some time at the Lyceum. I plan to sleep there if Theal will let me. I'll work on learning arcane things and stay out of sight of Evil Priests."


OOC: Sorry for the silence. Much distractions are keeping me away from my PC lately.
 

OOC: Bannock will work with the party to get the egg from Lowduke, or, if the majority wishes, just wait for two weeks and work on his crossbow. I'm personally really not interested in pursuing simultaneous separate threads for each of our characters.
 

OOC: I'm feeling the same as Brendan. Arnir will be ready to go in about 5 more days, unless I'm wrong Greg? and would then be happy to go after this egg. In the meantime, he has commissioned (through an intermediary) a brand-new Darkwood Masterwork Longbow to be produced for him in fine eleven style by a visiting craftsman, alerted the mages at the Lyceum that he will need them for the bonding ceremony (and tries to negotiate on price, if possible!) and spends the rest of the week trying to decypher that scroll that was found in the spider caves. All three should be good to go at the same time, right Greg?
 

OOC: Hrimr would like to do the egg quest. We'll wait for Arnir to be ready before making our move. In the meantime I can craft some potions for people. Other than Cure Light Wounds, the best potions I can make are the temporary stat boost spells and barkskin. Cure Light Wounds cost 25 gp to make the stat boost spells and barkskin cost 150 gp to make.
 

Wendeth, the 16th of Feruvia - Year 1648 Common Era - The Year of the Phoenix

The party, a touch frayed around the edges, decides that it is best to slow down and concentrate on personal efforts. Five days pass.

For Arnir, it is a chance to tackle a number of large tasks. Of chief importance, is his need to replace his lost bonded longbow, the treasured family heirloom stolen by Merrywinter, for without it his ability to cast arcane magic is all but impossible. The rituals are arranged with instructors at the Lyceum, but Arnir is required to wait a number of days before such a ceremony can be performed. During the wait, he spends his days deep in the archives and libraries of the school, seeking to decipher and understand the black scroll discovered in the ancient Yuan-Ti chambers. The scroll is lengthy, over six feet in fact, and the script is a mixture of Yuan-Ti and Undercommon. Thankfully the libraries contain enough linguistic information and examples that deciphering is possible. However, the script is old and rather complex, forcing Arnir to spend ten to twelve hours per day hunched over a desk, surrounded by thick tomes and scrolls. At the end of the five days, Arnir undertakes his ceremony at the Lyceum but it is an event where only wizards are allowed entry and observance. To the rest of the party, the specifics are unknown, but Arnir eventually returns home looking exhausted yet gripping a finely made bow that has been re-bonded to him.

Lars spends his days at the Lyceum as well, though he is usually partaking in instruction with his tutor Deacon Theal or relaxing in the commons with other students. The events between him and a certain priest have given the young rogue much concern and stress, so he spends most of his nights sleeping at the school.

Bannock indulges his craftsman skills by working on his crossbow. He remembers the ancient magical tools taken from the ruined temple of Gond and uses them to make incredible progress on his project.

Hrimr keeps busy brewing potions and Kirio presumably enjoys a quiet week of performing at the Scholar's Respite or elsewhere. By the time Arnir returns, Kirio is known by name by most of the inhabitants of the city. A mere glimpse of his coloured cape and trademark flute and its all you can do to keep the maidens and greedy business owners away from the elven bard.

Laurabec Adelsburg, the knight from the Order of the Aquiline Cross checks in to determine if Alric has made any progress in quelling the religious strife amongst the refugees. After a few visits without any results, she tersely notes that she will undertake the matter on her own and leaves. One day later, a representative from the Lyceum approaches Alric requesting that gold be paid to the school for divining services rendered on account that payment by deed was not completed.

Having been turned away, Smeed stays true to his word and seems to have disappeared from sight. Likewise, there is no word from Merrywinter or his associates. The week is relatively quiet in Seaquen, though you notice that much progress has been made in constructing and servicing drinking and waste water infrastructure amongst the refugee camps. Morale seems to be improving despite the fact that the weather seems to be getting worse rather than better. Over drinks in taverns, its on everyone's lips: never has it rained for so long in Seaquen. Now, with the water falling even heavier and the cold creeping in more intensely, people begin to murmur about a curse on the world, a heralding of the end of days, maybe even at the edge of a Ragesian sword.

GM: Bannock, you'll need your craft roll for the week's work - don't forget your new tools give you a +10. Hrimr, feel free to craft as many potions as your purse and time allows. Kirio, if you indeed play every night, you'll need your performance and income earned rolls. Arnir, I'll supply you with the contents of the scroll via email.


Upon reuniting at the house in the evening of the 16th of Feruvia, you all gather in the main living room to sit before your hearth. Enjoying the dry warmth of the room and listening to the patter of rain on the windows and roof you begin to discuss your next steps. Savouring a few bottles of Dassenian Dwarven whiskey your restless legs begin to itch with the need to go on a quest.

You all know that you have been contracted by the Lyceum to obtain the Lyre of Building from the nearby Crystal Delve. Thus, you discuss what you know so far. First, you know that a Green Dragon by the name of Naizelasa possesses such a magical item, but she has recently had one of her eggs stolen and is rather angry as a result. Second, you know from Lars' exploits that a man named Nathan Lowduke is in possession of a dragon's egg and has been attempting to sell it - so far you do not know if he still has the egg or if it has been sold off. Third, you know that Lowduke and his crew of cronies inhabit a warehouse in the South Harbour. Lars has filled you all in on the details of the place: windows, doors, inhabitants, etc.

The story continues...

GM: On a personal note, I'm overjoyed that our campaign has continued for a full YEAR! I'm still having a great time telling this story with you all and I hope that we play all through 2012 and beyond. We're only 1/4 of the way through the whole arc!

My ongoing thanks for your enthusiasm and commitment to the game. In return I'll continue to try and provide a solid game for everyone.
 

Bannock proceeds steadily on his crossbow. Every day, for the entire week, a din of hammering and wood lathing is heard from the main floor of the house, and for at least a day, the main room becomes a sauna while Bannock converts the hearth into a kiln in order to shape some of the steel components. Not being used to the tools, and trying to work quickly, he makes some mistakes that he was sure would damage the tools, and his work, yet he finds them to be practically indestructible, and some enchanting power in them guides his hand.

Bannock makes 335sp worth of progress (19x15), but no crossbow exists yet, still only pieces. Certain recognizable components begin to emerge, like the shape of the buttstock and main body.

OOC: Keep it going Greg, it's been great! Maybe in 2013 I'll finish this bow. :)
 
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