Six From Gate Pass - Chapter 3: Shelter From The Storm

GM: Arnir, its difficult for you to discern the value of the old historical tablets. Some you can tell would be valuable to certain buyers, while others may be merely curios from a forgotten time. Individually therefore, it is difficult to know what you can get for them. However, as a set, you're more likely to earn more money and you figure that you could acquire 200 gold pieces at the Lyceum or from a merchant.

You hazard that the gold tipped horn is worth 50gp, the bronzed skull is worth 75gp and the lion pelt 110gp.

Your estimates on the gems are as follows: Jade is 120gp, Citrine 25gp, Pink Pearl 160gp.

Additionally, the masterwork quarterstaff of Baenor is worth 150gp.

Assuming it was sold over the 10 days and divided up amongst the members of the party, everyone earns a further 178gp.

 
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OOC: Yep, done over the course of the week - the tablets are sold to the Lyceum to add to their archives, the rest can be sold off as needed. Almost done here!


Arnir works slavishly for better part of the week consolidating his knowledge into a single spellbook. The process takes him two full days working tirelessly for 22 hours, taking only minor breaks. On the third day, he changes pace entirely and heading to the market he purchases a number of opulent things, silks, gems, cloth-of-gold and the like. Working away in his room for the next four days, he emerges, tired looking but with two headbands.

The first he gives to Kirio. it is made of what looks like solid silver, but the slightly duller shine and its flexibility indicate that it has been made of incredibly finely woven strands of the precious metal The band is perfectly uniform in thickness at 2cm thick, and along its circumference are 6 small, but dazzling emeralds held in place with more of the same cloth-of-silver. He hands it to Kirio with a slight flourish "I trust this will be sufficient."

The second headband he places on his own head, using it to hold back his long dark hair. It too is a silver band, though it is made from impossibly fine silk with threads of pure gold woven sparingly throughout. In the sunlight, you can see a number of small, fiery diamonds and rubies have been woven into the band.
 
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He hands it to Kirio with a slight flourish "I trust this will be sufficient."

Kirio takes the headband and examines it... he then places it on his head to hold back his long grey hair. The effect is surprisingly... fetching. The older and suddenly radiant looking older elf grins at Arnir from ear to ear "It most certainly is my young friend, I am in no small measure impressed; good work!"

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knowledge check on wayfairer stage inside Galleon...
 
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Bannock spends most of his time during the week continuing to hammer and saw and lathe and sand at his crossbow. Each component takes meticulous refining. Work proceeds slowly.

For the Wayfarer's show, Bannock is dressed rather strikingly in a gold silk raiment slashed with crimson and grey over his full plate armor, which he spent a full day repairing and polishing to a mirror finish. He is cleaner and more brightly dressed than on any day since he joined with the party.

As they approach their seats, he waves at people he's met before and calls out to serving staff, requesting ale for himself and the others.
 

The show begins...

Starting at the back of the theater and cascading forward, lantern flames flicker and vanish, drawing your attention toward the spotlit stage. When only a handful of lanterns remain, violins, cellos, and a tinny drumroll sound from the walls, seeming to come from nowhere. The last lanterns are snuffed, the curtain slowly crawls to the forty-foot high ceiling, and then even the spotlights die, fading like the setting sun, white to orange to blood red. The drum rises to a crescendo, and then go silent just as a man strides onto stage, a spotlight snapping him into view.

He hurries across the stage and casts a furtive glance to the audience. You recognize the actor, under layers of magic and illusion, as Giorgio the Wayfarer from the Council meeting. He plays the role of the ancient orc geomancer, Toteth Topec, clad in a white traveling robe of ancient times. Then from the shadows of the theater’s ceiling, a serpent dives like a pearly lightning bolt, snapping its jaws just as Toteth dives out of reach. Violin strings cry out in fright from the walls. The geomancer somersaults to his feet and pulls a long black staff from under his robe. The serpent rises into the air, snarling in rage, its tail whipping past Toteth like the trough of a iridescent wave. Just when the dragon’s tail is almost out of reach, Toteth leaps and graps the tail one hand, holding his long club of a staff in the other.

Drums sound, horns cheer, and the audience gasps as, flying through the air, Toteth clambers up the beast’s back, fights off it’s thundering bites, digs his hand into the monster’s eye, and cracks out one of the dragon’s teeth with a ferocious swing of his staff. The wyrm bucks and vanishes into the shadowed sky, and Toteth flips and rolls twenty feet to the ground, stones cracking where his hands and feet strike.

The audience stands and applauds, and so begins The Spectacular Trial of Toteth Topec.

[sblock="for Kirio"]Kirio, you have no idea how the theatre could be possible, save that it is obviously extremely high magic - probably planar magic. [/sblock]
 

"Wow, the size of this place is amazing. Once we're back home you'll have to tell me how they do this Kirio."

Kirio winks at Hrimr "you'd be better served asking Arnir, I haven't a clue how they do it. It's probably something to do with planar magic, but this is wayyyy beyond my abilities or comprehension... just drink and suspend belief, served me well when I was here last."

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Kirio stands up and applauds with the rest "Giorgio is an obtuse prick, but he can act I'll give him that much..."
 

Act One

Singing and cartwheeling primitives at the far end of the world celebrate Toteth Topec as a great hero, for he has saved their town from a dragon, but the geomancer does not care. He travels to find great magic, to find immortality.

His journeys carry him to many foreign lands where he fights strange beasts, all the while pursued in the shadow by the opaline dragon. He befriends three mages along the way, each helping him at a different leg of his journey with their control over flames, winds, and sea, but ultimately Toteth travels alone in a great desert, under the searing sun. Demons assault him, heat drives him mad, and he sees a vision of the Stormchaser Eagle crashing to the earth before him. Feathers burst across the theater, floating through the air, and when people grab them out of the air they see that they’re not illusions.

Then everyone looks up to see Toteth passed out, and the dragon hovering over him. But before it can strike, a beautiful, dark-skinned woman in green robes finds Toteth, falls across his body, and prays for help. Light beams from the heavens, and the dragon flees again to the shadows. As the stage fades to darkness, the woman carries Toteth to her home, and a deep percussive thrum shakes the theater, like the beating of a massive heart.

********

A musical intermission takes place now, and in a voice louder than is appropriate, Katrina blurts out: "Could they be any more heavy handed with these allusions?!"
 


"Never happy? I do believe you must be projecting my effeminate friend. I am an advisor to some of the highest mages on the continent due to my extensive arcane repertoire and my personal experience with Ragesian Inquisitors. I am quite happy thank you, and a lover of great art and theatre. And what are you? The errand boy ... oh and a brigand if my memory serves." She delivers a smug grin. "Pity you're not in the show. I was under the impression that you were some kind of performer ... a mummer if I am not mistaken? Must not be very good if you're watching the show instead of acting in it." She turns back to the rest of the group and continues.

"What I was saying to those without an attitude problem was that these allusions are incredibly banal. It is so obvious that the council is pandering to the audience of diplomats and representatives from abroad. Consider it. The dragon is Ragesia, the air mage is Ostalin, the fire mage is Dassen, the water mage is Shahalesti, and Toteth, an earth mage, is Sindaire. The woman in green is meant to represent Seaquen, coming to aid Dassen. The division of elements are fairly common motifs for the nations of the region; the original myth just said there were four mages who helped Toteth. The costume choices are also clearly intended to show many nations working together against Ragesia."
 

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