Bannock, you shear the remaining soldier's shield-arm off at the shoulder. The man collapses from blood loss, mewling and crying for a few moments as he clutches at his gruesome wound. His cries grow quiet as his life force pools around him like a steaming crimson lake.
GM:
Arnir, Bannock needed to succeed on a Perception check vs. DC 15 in order to hear you due to distance and the roaring walls of fire between you. You will have to do the same in order to hear any reply.
[sblock="for Lars"]You ... you want me to walk through that fire?! I suppose I can for you Dreamwalker ... but I do not think this rat would remain. Your friends would ... see the real me. What would they say? [/sblock]
Hrimr breathing heavily from all his wounds eyes the Inquisitor and gets ready to charge. He hears Arnir's voice over the roar of the flames. He yells back:
"We're infront of the door, only the Inquisitor is left."
With that Hrimr lets loose another yell as he charges the Inquisitor flaming warhammer raised aloft.
The Inquisitor reels slightly from Hrimr's attack and then skirts to the side of the doorway after he hears the dwarf specifically mention that he is standing in the opening, and to avoid Bannock's deadly glaive.
While remaining on the defensive, the Inquisitor mutters a dark prayer. His hand crackles and with black energy and it weeps a greasy dark miasma. He slashes outward with the edge of his hand and catches Hrimr on the neck. His hand slashes through Hrimr like a warm knife into a soft cheese and the black energy discharges into the wound. In one motion, Hrimr's throat is ripped open to the spine. Blood paints the Inquisitor's mask and the dwarf crumples to the floor.
GM:
Hrimr is prone and unconscious but stable at -3 hp
Torrent looks to Arnir as he struggles to listen for a reply from Hrimr and Bannock. With Kirio playing and Lars discussing options with his familiar, Torrent tightens up her grip on her axe and muters: "I guess I have no other options" and charges into the wall of fire (double move to H 15). As she runs she cries out: "Istishia, shield from these flames!"
Kirio, feeling somewhat frustrated. shrugs and moves onto the bridge (G 20), his bow at the ready to fire should the opportunity present itself...
OOC:
Kirio readies action, will fire on Inquisitor should he come into view. Note that Inspire courage is still active this round, +2 on attacks and damage, + 2 on saves against fear and charm effects
Arnir gapes as Torrent plunges into the flames willingly "by the gods..." he mutters before the deafening roar of the flame overwhelms him. Following Kirio's lead, he runs up the bride, stopping just behind Lars and casts Detect Magic focused at the flaming column.
Bannock sees the inquisitor's strike bat Hrimr aside like a bearded ragdoll and becomes enraged. He storms through the doorway, hoping to duck the savage spellcaster's deadly looking claw. He puts just enough distance between himself and the Ragesian, then deftly pirouettes and brings his glaive around in a spinning blow.
OOC:
Intentionally provoke AOO. Remember Kirio's blur spell is in effect.
The Inquisitor lashes out with the serated metal claw bracer on his right hand. The blade slashes Bannock across the neck, in a gap between his helm and plate armor, but it is not enough to slow the warrior.
Bannock, your blow fells the Inquisitor mere moments after he opportunistically strikes you. Your glaive rips through his leather cords and hides, rends his chest open from collarbone to belly and shatters ribs. The Ragesian grips at his ruined body, struggling to hold in his entrails and utters a low growl before falling over in a lifeless mess.
GM:
The Wall of Fire blinks out with the Inquisitor's death. We are off initiative.
With combat over, you find yourself in a worked stone triangular room with two doors flanking a stone dragon head that snarls out of the west wall. The dragon’s mouth is open like it is about to breathe fire.
Sleeping pallets for the soldiers are arranged along the floor and a table and set of chairs is cluttered with dice, tankards of water and approximately 80 gold pieces arrayed as if they were being wagered.
Torrent moves over to the Hrimr's bloody body and applies her wand to heal some of his wounds.
GM:
I'll leave the map up and reveal things as you move through the complex.
Torrent has a wand of Cure Light Wounds, with 11 charges on it. She'll obviously be working on healing you guys, so just roll your 1d8+1 for each charge you take.