Day 3 in Seaquen - The War Council
Kirio’s evening performance was nothing short of legendary and by the end of the evening, word had travelled up and down the North Harbour resulting in a heavily packed Inn. People cheered and wept with the change in tune and continued to stay and drink into the late hours of the night. Apparently even a few members of the Wayfarers had come to enjoy the show, having learned of a former member that was making a name for himself in town.
The next morning, after an evening of heavy drinking, singing and dancing in the Inn, you all shuffle to the dining room to break your fast. Watered wine, warm baked bread, cheese and fruits serve to invigorate you for the walk in the rain to the Lyceum. With cloaks dripping wet and a chill running in the air, you make your way along the streets and take the uphill road that leads to the magical academy that looms over the harbour.
GM: | Arnir, I’m assuming that you always have your hood up, so that is my assumption going into this scene. | |
Stepping into the Lyceum grounds is a relief after such a long journey from Gate Pass almost two months ago. The compound is surrounded by a low stone wall, and consists of a half dozen class buildings and dormitories. Stone and marble statuary cover the grounds and most of the buildings are built of moss-coated gray stone, with wide covered walkways and broad fields filled with trees that droop with golden moss. The central tower – an eight-story, sixty-foot diameter pillar of weathered stone and thick windows called the Aurad Tower – is where you are directed.
The massive glyph covered iron doors to the tower are open and polite students greet you when you arrive. They review the paper Lee provided you and then serve to dry you off using prestidigitation spells. Yet another student stands off to the side, staring at each of you in turn with mildly glowing eyes – his gaze feels like it is probing you. As a matter of politeness and security, you are asked to refrain from casting any spells or drawing your weapons within the building. One student leads you up through the tower and you pass lecture halls, libraries, laboratories and other rooms filled with office space or well organized supplies that range from the mundane to the completely bizarre. You cross by large halls where students appear to be duelling with spells, the clapping sounds of thunder and bursts of energy echo down the halls as you walk. At the fifth floor you are led to a large circular lecture room with a large curved glass window that gives you a view of the overcast skies and harbour below. The hall has a very large stone table in the middle with perhaps 20 or so chairs arranged around it. Empty rows of student seats span out and up from the centre table providing a view of the middle of the room no matter how far back one might sit. One large statue of an anthropomorphic oak tree stands near the window, its lifeless eyes peering down at the table.
You are led to the centre table and you take your seats. Many are already at the table or standing about in the room having small side conversations. Another group of people come into the room behind you, come take their seats and then the doors to the room are closed.
Looking around the room you spot ten individuals in addition to yourselves. Many races and all the nationalities of the region are represented. Some wear the robes of mages, others are dressed in armor, the garbs and jewels of nobility or even as commoners. One of the individuals, a dwarf with close cropped black hair and a manicured black beard comes towards the table holding a thick rod of black granite veined with red. He is dressed in a leather knee-length coat with gold cuffs and collar, a well made shirt and pair of pants and fine leather boots. He places the rod in the centre of the table and then steps back to stand near the statue of the tree. He nods to an older-looking human with brown hair streaked with grey.
The man’s dress is casual and folksy: a common vest and work pants such that you might not realize he’s a mage if not for the subtle runes sewn into his clothes. The man calls everyone to the table and notes that as long as we do not stray too far from the rod in the centre, whatever is said in this room is safe from prying eyes and ears. He introduces himself as
Simeon Gohanach, Headmaster of the Lyceum, as well as the dwarf who placed the rod, whose name is
Kiernan Stekart, professor of Abjuration and Head of the Department of War. He then asks for each person to identify themselves:
The first person to stand up is middle-aged dwarf with an arrogant face. He is dressed in the finery of nobility. He identifies himself as
Magistrate Lorb Votberd and presides over the government of Seaquen.
The second person is the now familiar
Lee Sidoneth, a hydromancer, instructor at the Lyceum and the individual in charge of Seaquen’s harbours.
The third person is an older dwarf with a jaw like an anvil. His grey hair is cut military style and his thick grey beard is braided and hangs over the officer’s uniform from the Kingdom of Dassen. He introduces himself as
Commander Xavious Foebane, elected representative of the Dassen refugees and military advisor to the Lyceum.
The fourth person is a fair brown-haired half-elven woman named
Laurabec Adelsburg wearing a suit of finely made Elven chainmail with a feather motif and an ornate ranseur is strapped to her back. She wears a red and white cape and tabard that marks her as a Knight of the Order of the Aqualine Cross. She claims to be here on behalf of all refugees.
The fifth person is a flamboyant looking human man bedecked in an eclectic and colorful vest, pants, and feathered hat. He carries a quarterstaff adorned with ribbons and kerchiefs, which he carries as if it were a badge of honor, or a symbol of his virility. He introduces himself with a wide bow, as
Giorgio, a representative of the Wayfarers Guild.
The sixth person is a tall stern-looking blond human man who wears nobles clothing and a wide golden chain bearing nine coats of armor. He introduces himself as
Keifer Numhaut, Ambassador for King Steppengard and the Kingdom of Dassen.
The seventh person is an aged-looking gnome that is also dressed as a noble and bears heraldry on his tunic and chain. His name is
Cranston Snord, Ambassador for Sindaire.
The final individual is a tall, muscular human woman with tanned skin and dark eyes. She is dressed in fine silks and a gold-hilted scimitar hangs in an ornate scabbard at her belt. She introduces herself as
Kazha Lonam, Ambassador for Khagan Onamdammin, ruler of Ostalin.
Torrent introduces you collectively as a delegation for Gate Pass.
Simeon nods and then addresses you all, signalling the beginning of the council:
“Ladies and gentlemen, you’ll pardon me if I’m brief. Our enemies are many, and we know their eyes are constantly watching. We don’t have much time for this meeting, so, even though I encourage each and every one of us to have our time to speak, I need to ask that we not get too bogged down in discussions of minutiae and other small things.
“We have a great task ahead of us, and it is a task that we do not do simply to protect ourselves, but to save the lives of all our families, brothers, and sisters. The new emperor of Ragesia, Leska, who proudly calls herself the Supreme Inquisitor, has set her armies to conquer all our nations. Everyone is in danger, from lowliest warrior to mightiest mage. I have vowed as my duty that I will fight against this Scourge from Ragesia, but I don’t know much about how to run a war.
“What I do know, though, is that we all have knowledge and skills that will be valuable in this fight. I hope that you will trust me to lead this fight against tyranny, and I will trust you to give me your best wisdom and aid so that we may be victorious.
“Our goal is to stop the Scourge, to drive back the armies of the Ragesian Empire, to dethrone Leska, and to ensure our families and homelands are safe. Now, I hope you all have some idea how to do that. My ears are open.”
As soon as Simeon sits down, Magister Lorb stands up and begins to speak in a petulant voice.
“I am here on behalf of the city, and the city has a long list of grievances against the refugees who plague us. They are bringing chaos and crime to the town. I believe this is the first problem we must deal with if we are to stand against Ragesia. I am in favour of recruiting able-bodied refugees to a new, broader police force to get things under control in a hurry. In particular, I want to systematically bring in every refugee for questioning, so they can put into custody those who appear suspicious!”
This brings a cry of foul from Laurabec Adelsburg, who pleads that the refugees must be helped – there is not enough food, shelter or clean water. This must be addressed first in order to address broader issues the Magistrate has with the refugees. Xavious Foebane agrees that refugees can be used as a militia, but that wholesale arrests and inquests are not only foolish, but a waste of resources and time.
GM: | For this scene, it might be best managed if we move NPC by NPC to control the subject of discussion. I’ll always list who is on or off side. You are free to speak to whoever you like, but I’ll stage the conversations so that I don’t inundate you guys with stuff / you have an opportunity to weigh in where you like. | |