Six From Gate Pass - Chapter 3: Shelter From The Storm

"Once Bannock is down let's take this thing and our loot back to seaquen as fast as possible... I'm for some white wine and a warm bed tonight if possible, not necessarily in that order, and our young glaive wielding smith up there needs a cleric...."
 

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"Once Bannock is down let's take this thing and our loot back to seaquen as fast as possible... I'm for some white wine and a warm bed tonight if possible, not necessarily in that order, and our young glaive wielding smith up there needs a cleric...."

"Agreed on both counts. I see no reason to tarry."
 

Bannock begins his decent, climbing down 10 feet easily, but between the 20 and 10 foot mark, he places his foot on a loose rock which gives out under him. His hands were unprepared for the sudden drop and he slips off the wall. Falling almost 20 feet, he crashes to the ground at the base of the wall.
 
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Arnir nods with a look of satisfaction as the Bannock tosses the last two packs down, before speaking in the tongue of the arcane. Instantly, the ever-falling stream of water dries up, and the decanter is empty. Arnir places it in his pack safely and inclines his head towards the door "Shall we?"
 

Day 5 in Seaquen (19 days until Wayfarer Performance)

Seaquen (Reunited!)

You pack up the loot, help a bruised and battered Bannock up off the ground and walk back up through the cave complex. When you reach the front entrance, the sun is just coming up over the marshy horizon, lending a yellowish haze to the constantly overcast skies.

With the decanter safely in your possession you follow Hrimr back into the marshes and head towards Seaquen. The day is long and filled with the ever present light rain. Your legs are heavy and fatigue sets in early considering that you started this day well before dawn. Finally, as the sun begins to set you reach the beach and make camp for the night.

In the morning, you pack up your belongings, pull on your wet and mud-stained boots and trudge back towards town. Before noon you are strolling through the refugee camps and then along the cobblestones of the North Harbour. The Lyceum looms over you as you approach your street and finally, after many soggy and weary steps, you reach your front door and step inside your house.

Lars, you awake with a start from your long night of dream-filled sleep. You sit up in your sweat-stained night clothes and hear the voices of your friends as they come through the front door.
 

Arnir bursts through the door, half running, to his room. He unloads all the items from his soggy pack; the skin-bound tome, the decanter and his various books. He also fetches the scroll tube and stone tablets from Bannock, eager to study them more carefully. He also begins to dig through the two remaining packs in order to appraise the contents. He lays out all the other communal items, ready to take them to a vendor as soon as Bannock can assist him so they can seek his restoration.

"Let's have a look in here...."

Arnir sets the 368GP aside to act as a separate purse as he lays out the items arching his eyebrows, he turns to the stone tablet regarding the construction of wands to see if there's any mention of the stones contained in the pack and then gazes upon the want itself before casting detect magic upon it.
 
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Arnir, you figure that the flourite is worth 6gp, the tourmaline 41gp and the platinum holy symbol 16pp or 150gp.

The wand is divine and is infused with the cure light wounds spell. The wand currently has 11 charges remaining.
 
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Arnir packs up the items methodically, dropping off the wand in Hrmir's room with a note explaining its nature, then begins to head out with Bannock before catching up with Lars. Nodding he says "Sure, let's unload it as soon as possible. Any thoughts as to the value of the stuff? I've had a look and have an idea, but maybe you have a better idea....Bannock here suffered a...Malady of a kind, and we need to find him a cleric as soon as is practical. Merrywinter, you say?" Arnir scratches his head "No...That name isn't familiar...why?"
 
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Lars wakes up with a start. He spends a few moments making sense of which reality he is in: his dream-self, or his Lars-self. The voices of Arnir and the others convinces him that he has woken up. He quickly dresses and seeks out the others, rehearsing his speech about how when the others have been having a leisurely stroll, he has been putting his life at risk. A single look at them however convinces him to keep his thoughts to himself.

"Well, well, well." Lars surveys the loot with interest. "Looks like you found what you were looking for."
 

Lars hears Arnir speak and says, "I now have a good place to fence off stuff, if we want. By the way, do you know a Merrywinter by any chance, Edmond I think?"
 

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