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Six From Gate Pass - Chapter 3: Shelter From The Storm

GM: Hrimr, the crown of the tree is difficult terrain (see GM tag in post #178). There are no 5-ft steps in difficult terrain. Thus, you suffer an AOO when you move back (won't disrupt your spell).

EDIT - I completely forgot about your woodland stride ability.


Hrimr's backward step is hampered by the pointy branches and smothering blanket of drying leaves that make up the majority of the crown of the fallen tree. As such, he slightly loses his balance, giving the witch with the club an opportunistic chance to make another strike with her club. The attack misses and Hrimr escapes.

Diashan is stunned momentarily by the spell but quickly regains his composure and shakes it off. Seeing Lars crumple after being struck by the crocodile, he bounds forward in hopes of saving the rogue (move to L13). "Torrent, with me!" he calls as he runs, "I'll hold it off while you try to heal him." When he arrives by Lars' fallen form, he slashes wildly with his longsword hoping to force the animal's attention onto him. His blade catches the reptile on its snout, drawing a small red line in the ridged flesh.

Torrent follows Diashan, hurrying to try and get Lars back into the battle (move to J13). She slides down the edge of the sloped hill she was standing on and drops her shield to the ground. Reaching out, she speaks a murmured prayer and discharges healing energies into Lars.

GM: Lars, you're now at 5hp, awake and prone.
 
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Frustrated by the magical lethargy that has fallen over him Alric trudges forward towards the witch in hopes of harrying any of her further attempts to enchant them.

OOC: Alric moves to G10 and takes no other action due to the effects of the spell.
 

The witch at the rear of the boat, who you can now see is clad in full plate, drops her pole into the water and begins to chant. She weaves one hand in various somatic gestures whilst the other thumbs at a holy symbol around her neck. Seeing Alric lurch forward she finishes her spell and directs it at him.

Alric, a magical force tears into the silence of your mind. It attempts to take control of the physical parts of your body. It seeks to lock your joints in place, freezing you in place is if you were a statue.

GM: Alric, for the next 5 rounds you are effectively paralyzed. You are aware and breathe normally but cannot take any actions, even speech. Each round your turn, you may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.)
 
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Lars, wakes up, confused and horrified to find himself lying down on muddy ground with a crocodile next to him. He reacts by doing a back flip and rolling out of range of the croc.

Lars then smoothly pivots and allows his momentum to carry him forward towards the boat. He takes a few long running steps and launches himself in the air at the witch at the front of the boat. He hits her at an angle, trying to tackle her into the water.

OOC: Bullrush. (Opposing strength check with +2 charge bonus.)

Lars, as he is falling to the bottom of the boat, says, "Enjoy the pond-water, Lovey!"
 
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Lars collides with the dress-wearing witch clutching the rowing pole and lantern. Her eyes turn wide when the rogue slams into her and she struggles to avoid being pushed into the water. However, Lars momentum is too much and with a shriek, the woman topples backwards, trips over the edge of the boat and falls prone into the shallow mucky water. The pole and lantern fall into the boat.

The boat sways unsteadily during this impact, causing both Lars and the witch in the rear of the craft to quickly try and steady themselves. The boat wobbles to and fro causing both Lars and the witch to lose footing and fall prone onto the floor of the river craft.
 
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As the figures emerge from the mists and shadows Arnir drops his hands and ceases channeling Detect Magic "I think it's safe to assume whatever magic they're using is not meant for our benefit!" Just as he finishes the witch assaults Hrmir and the Crocodile savages Lars. Wheeling around on his heels, bow-in-hand, Arnir locks onto the Crocodile "More accursed reptiles! I'll fry the lot of you!"

Having said that he raises both hands, palms facing the crocodile and a bolt of searing hot electric energy flashes out at the beast.
 

Kirio smiles at the acrobatics of the young rogue, hardly believing his eyes. He motions his hands and screams in the direction of the crocodile and witch. The sound of his yell seems to travel and detonate just behind them...

OOC: Kirio casts Sound Burst, 1d8 damage in area of effect (K, L 14-15), fortitude save vs DC 15 or be stunned for one round
 

Arnir's ray of crackling electricity ripples painfully across the crocodile's body. Its body sizzles and it wavers slightly, but the beast stays alive. Then, Kirio's arcane cacophony blasts the beast and its witch companion, who tries to cover her ears in obvious pain. The crocodile shakes its head in confusion and then stares off into space, stunned. However, the witch overcomes the stunning and stays alert.

GM: The Croc is stunned for 1 round. During that time it can’t take actions, takes a -2 penalty to AC, and loses its Dexterity bonus to AC (if any)
 
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Bannock was already heavy and now his legs feel like they weigh half a ton, from the effect of the pus-drenched hag's spell. Still though, he manages a cheery laugh when he sees Lars take both witches down. "That a boy Lars! Didn't know you went for the pox-ridden type. Better use a goatskin!"

Too lethargic to move, and sadly unable to hit anything with his black blade, Bannock switches his grip on his glaive so it is held lowered in his left hand only, and then draws one of his rarely-employed javelins into his right.

OOC: What I'm doing is using a swift action to transfer my glaive into my left hand so that it becomes merely a held item, rather a wielded weapon (therefore I no longer threaten anything with it, and so cannot use it to attack until I use another swift action to wield it again), and then I'm using my move action to draw the javelin and wield it in my primary hand. After scouring the rules and forums, it seems to me that two-weapon fighting and off-hand rules apply only when attempting to *wield* two weapons, and there is no rule saying that holding an item in your off hand affects your ability to throw something. My glaive is now merely a 10 lb item held in my left hand. Is this cool?
 

Into the Woods

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