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Six From Gate Pass - Chapter 3: Shelter From The Storm

GM: Totally cool Bannock.


The witch in the grimy ball-gown stands up with a splash of murky water. Waist deep in the bayou she coughs and spurts and wipes away a few strands of ratty hair from her eyes. With a look of pure evil, she trudges up to the shore (moves to G11) muttering about how your fat will be boiled, your blood harvested and your flesh eaten by maggots. Seeing that Lars is still laying on the bottom of the boat and Alric is frozen in place, she cackles maniacally again and chants arcane words. Pointing her hands out in front of her, a fan of fire blazes outwards in a fifteen foot arc and washes over Alric and Bannock.

The wounded crocodile continues to stare off into space, stunned and bleeding. Its witch companion turns her crazy gaze towards the foul elven mage who lashed out with lightning and grumbles a curse under her breath. She ignores Hrimr's taunts and dashes up the small slope towards Arnir (moves to J14), spiked club raised above her head. The club drives into Arnir's chest with a heavy thud, driving spikes through clothing and into flesh and bone.
 
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Hrimr gives chase to the witch and moves up beside her (J15), drawing his shield in the process. Flanking with Torrent, Hrimr lashes out with his axe.
 

Diashan tries to finish off the wounded and stunned crocodile. He lunges forward with his longsword, aiming for its neck and torso. The blade finds its mark and draws yet another wound, but the hardy reptile continues to survive.

Torrent follows Hrimr's lead and attempts to drive her own battle axe into the witch harassing Arnir. She lands a glancing blow to match that of her dwarven comrade. Though she draws blood, the witch only looks more furious and hardly seems phased by the cut.
 
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Alric, frustrated and enraged by the magical holding, focuses all his will on his release. Straining mentally and physically he pushes himself through the chains of enchantment and finds his limbs are once again under his control.

OOC: DM said the save is a full-round action, so my turn is done.
 
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The witch in the full plate armor struggles to regain her footing in the wobbly boat. Black ichor runs from her many sores and she stares daggers at the prone form of Lars on the bottom of the craft. Gripping her holy symbol with one hand she shrieks a prayer and beckons the prone rogue to approach.

GM: Lars, the witches' eerie voice creeps into your mind, demanding that you obey by approaching her. You must succeed on a Will save vs. DC 16 or spend your whole round doing nothing but moving towards the witch as quickly and directly as possible.
 

Round 4

********
Initiative Order

1 - Lars
2 - Arnir (slowed until Round 7)
3 - Kirio (slowed until Round 7)
4 - Bannock (slowed until Round 7)
5 - DM #3 (W)
6 - DM #2 (D) (witch has taken 21 damage; croc has taken 25 damage)
7 - Hrimr
8 - Diashan
9 - Torrent
10 - Alric (slowed until Round 7)
11 - DM #1 (C)

********

Marsh Attack - Round 4
 
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Lars feels a sharp pang of fear as the witch gestures at him. He feels an unnatural need to approach her.

He finds that he is able to resist, so he resolves to use it against the witch. Lars rises swiftly and rushes forward in two quick strides and aims his hands squarely in the center of her chest in order to give her a big push towards the back of the boat.

Lars cheers and yells, "This is MY boat!"
 
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The witch's eyes bulge when she sees Lars shake off the spell and charge. Without a weapon in hand to fend the approaching rogue off, she tries to square her body and resist being thrown from the boat. Lars' momentum proves too much however and she topples backwards with a heavy splash into the shallows (C7)
 
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OOC: sorry about the delay boys. I'm on honeymoon in Italy and have found the opportunity to post rare!


Arnir screams with a pain he's not often felt as the club easily tears through his clothes and fair skin. Still feeling sluggish he knows he can either run or attack. He chooses the latter.
 

As Arnir weaves his hands and mutters words, the witch with the spiked club tries to silence him with an opportunistic strike with her now bloodied weapon. She once again hammers the spikes into his flesh with a scream, knocking his somatic gestures aside and stuttering his words. He struggles through the pain to maintain concentration, but the spell fizzles at his fingertips, discharging electricity harmlessly into the air.

GM: Relaxing in Italy on your honeymoon and not posting to an online D&D game? Man ... get your priorities straight! :P
 
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