• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Six From Gate Pass - Chapter 3: Shelter From The Storm

Round 5

Arnir, your blast of electricity arcs out and catches the club-wielding witch in the chest. Her hair stands on end and electrical energy spreads over her body in coursing ripples. Flesh ruptures, skin melts and one of her eyes erupts in a burst of ooze as she crumples to the ground in a smoking ruin. Her constantly bleeding orb rolls from her lifeless fingers and lays by her side.

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Initiative Order

1 - Lars
2 - Arnir (slowed until Round 7)
3 - Kirio (slowed until Round 7)
4 - Bannock (slowed until Round 7)
5 - DM #3 (W)
6 - DM #2 (D) (witch is dead; croc has taken 25 damage)
7 - Hrimr
8 - Diashan
9 - Torrent
10 - Alric (slowed until Round 7)
11 - DM #1 (C)

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Marsh Attack - Round 5

GM: You're up Kirio
 

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The three impacts of magical energy burn into Kirio sending him reeling... fighting through the pain he stares the the crazy gown wearing witch and "listen here you crazy c@#$, I'm over 200 years old and wiry, you'll get no fat from me and precious little meat..." with that he raises his hand and in a strangely musical way screams at her as his eyes glow green...

OOC: Kirio casts Hold Person at gown wearing witch G12, DC 15 will check...
 

The witch looks dazed for a moment as Kirio's enchantment washes over here. However, she shuts her eyes, shakes her head and resists the effects of the spell.
 

Bannock's eyes glimmer with bloodlust. His arms tingle, as if his weapon just gave a slight shiver of anticipation. He inhales, takes a 5 ft step into I-11 and sends the head of his glaive whistling at the witch in front of Alric.
 

Bannock, your glaive slices open the witch's arm, but much like Kirio's arrow, the wound looks much less severe than it should have been. However, you notice that the witch in the water also cried out in pain when your weapon struck her companion.

Holding back her bleeding arm and grumbling more insane comments about her mangled dress, the witch steps back out of range from Alric and Bannock (to G13). She then mutters more arcane words and raises her hands, palms facing up as if summoning something from the bowels of the earth. When finished casting, a 5 foot ball of coalescing flames manifests itself at Bannock's feet (I 10). The ball of roiling fire licks at his legs, burning him and then remains in place.

GM: The ball of fire remains for a number of rounds. If it enters anyone's square, you must make a DC 15 Ref save or take damage.


The crocodile's hunger asserts itself again and it snaps its jaws at Diashan, hoping to finish the tasty elf off. The bite catches Diashan in the thigh and tears open more bloody wounds. He cries out and cannot evade the vice-like bite that the crocodile uses to pull him down again and deeper into his mouth (both in L14). Diashan's eyes roll back in his head from blood loss and he loses consciousness as the reptile begins to feed.
 
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Seeing Diashan go limp Hrimr charges the crocodile bellowing as he runs towards the crocodile axe over his head.

"Let go of him!"

OOC: Charging to K14
 

Hrimr, your axe bites deep into the back of the crocodile. Hot blood sprays into your face as the beast wriggles and screams in its death throws. It drops Diashan from its mouth, curls up and twitches slightly before going still.

Torrent quickly puts her holy symbol in her hand and prays to her god. The symbol glows and a burst of healing light blasts out and washes over the party. The light staunches bleeding and mends wounds.

GM: Anyone in the party within 30 feet of Torrent heals 8 hp.
 

Alric, still struggling against the magical hinderance, strides forward towards the witch with an effort as if he is carrying a load of bricks. He then slashes at the witch with his silver sword.

OOC: Alric takes a 5' step to G12 and attacks the witch.


OOC: apologies for the delays in my posts. I've been quite busy in work and life lately. I will try to let you all know if there will be extended delays.
 
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Alric, your blade cuts the witch across the shoulder. Like the others who have wounded her, the damage you cause is not as great as it should be and the armored witch in the water winces in sequence with the attack.

Grabbing at her shoulder with her one free hand, the armored witch in the swamp begins to breathe hard. Waist deep in muddy water, she looks up at Lars, still standing arrogantly in her river boat and she trudges forward (to F8). Her other hand, still crackling with dark energies whips up over the edge of the boat, aimed for Lars' hips. She is able to connect and discharges the magical power into Lars. As it ripples over his body, it causes old scars and wounds to rip open and then inflicts new sores, bruises and cuts across his body. In a torrent of blood and pain, Lars cries out and then falls silent as he collapses to the bottom of the boat.

GM: Lars is stable at -2 hp
 
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As Arnir watches his friends attack the witches again and again, he struggles to think of an explanation for their connection. Hacking up a great glob of crimson blood as Torrent's prayer washes over him, he takes a 5' step backwards (I-13), away from the two remaining witches and readies an attack against the witch in front of him (G13).

Lifting his bow, he draws back the string, and out of nothing, a dripping green arrow of caustic acid appears. releasing the string, the arrow hurtles towards the gown wearing witch before him.
 

Into the Woods

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