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Six From Gate Pass - Chapter 3: Shelter From The Storm

[sblock=”for Lars”]”Dreamwalker!” says the voice inside, “I feared you had rejected me and would cast me back into my realm. Long have I sought you, always glimpsing you on the threshold of my world, peering in, hesitant. But you have been touched by an elder. I can feel his taint upon you.” [/sblock]

[sblock="for Kirio"]You register no magic on Lars.

Also, you are aware of a House Galavir in Calanis in Shahalesti. It is a wealthy and powerful house, as is Arnir's House of Bowflight. Beyond that, you do not know anything. [/sblock]

Thalan nods and adds a few more words in elven.

[sblock="if you speak Elven"]Fair enough young Bowflight. Just be wary should you encounter the Princess' entourage. Court life has been generous to House Galavir and its now eldest son is said to be vying for the line of succession to the throne and is in possession of a black heart. I wish you luck in the coming days.[/sblock]

To the rest of the party Thalan bows low and wishes you well before ordering his men back into the woods to continue their ongoing mission.

You continue to drag your accursed boats along for a few sections of the rapidly thinning swamp require their use, but eventually the ground turns dry as you pass over an embankment and you see literally hundreds of abandoned rowboats piled up. A wide dirt road leads away from this point and heads further south and then east along with the peninsula.

You follow the road, relishing the now ever-present sea breeze which does its best to blow the drizzle away and savoring the fact that the swamp is behind you. Finally, after another hour of walking along the road, it leads you through some woodlands and you are able to see your destination these past 7 weeks: Seaquen.

The city is formed by a number of clusters of buildings and streets on various places along the peninsula. The main part of the city is along the north coast where you see a large harbor filled with wooden docks, warehouses and moored fishing and shipping boats. One boat in particular stands out, a massive ornate galleon adorned with whipping banners atop its masts and a swirling red and gold paint job on its hull. The buildings here are made from wood and stone and judging by the lines of smoke in various places, its clear that this part of town is filled with Inns, shoppes, smiths and other services. The Lyceum stands sentinel on a hill overlooking the harbor, its tall stone towers surrounded by a low stone wall. The south side of the peninsula is a much smaller settlement, but its harbor is clogged with ships of all shapes and sizes. You can see many houses and buildings are being built here and windmills sit on small hills, their blades turning quickly in the wind.

Stretched out in front of you, between the edge of the woodlands and the city proper, are many refugee camps. A few thousand people appear to be camped out outside the town, and a quick look proves that Seaquen would be too small a city to house these souls. The camps vary in terms of quality and cleanliness and judging by certain flags being flown, you see that the camps are further divided along nationalistic lines. You see the flags of the nearby countries of Dassen, Sinaire and Ostalin hanging over smaller camps, as well as a massive sprawling filthy camp that flies no flag but easily represents two thirds of the population of refugees.

Torrent begins to lead you down the road that runs between the camps and says, over her shoulder: “We finally made it!”

Where to heroes of Gate Pass?

[sblock="for Kirio"]You recognize the massive galleon in the harbour as the Wayfairer's traveling theatre ship. [/sblock]
 
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Hrimr breaths a sigh of relief now that they made it to their destination.

"I say we drop off our package and then find a Inn that serves the finest Dwarven Ale! The first round is on me!"

Hrimr turns to Alric.

"Alric, may I have a look at that scale breatplate you picked up? I'd like to see what its made from, it may offer me better protection that this old hide armour. Of course if you're willing to part from it that is."
 

Along the way to Seaquen, Arnir has done his best to identify the contents of the four bottles, the bloody orb and the gloves.

Upon seeing the city for the first time, Arnir clears his throat uncomfortably and looks around at the group "I don't know if any of you other than Kirio can speak Eleven, but Thalan shared some information back there that it is prudent you be made aware of. I am....not favoured....in my homeland at present, due to some unpleasantness between my family and another noble house of Shahalesti. This would be of no concern of yours save for the fact that members of that house are here now in Seaquen. In Shahalesti, they could not, nor would they dare to kill me, but here, away from the Princess' divine gaze, they may not take kindly to my presence. I would ask that you kindly refrain from using my true name while we remain in Seaquen...and we should try and keep a lower than normal profile."

Having said that Arnir removes his signet ring and puts it in his backpack.
 

OOC: Sorry for being slow in posting, things have been busy here and I don't often have a moment to spare while I'm at work


Bannock strides into the outlying camps with the party, dressed in his freshly scrubbed full plate.

"Aye, I could use some ale. Maybe let's look for some merchants who might be willing to part with some gold for some of the things we carry. Might be we could buy passage the rest of the way, or at least some mounts."

Bannock begins to ask around among the refugees where they might find the best such places.
 
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Arnir, you have no problem identifying the items. You learn that the four flasks are elixirs of love and the orb is an item known as a Tide Reaver's Tear. When held, the bearer of the sphere likewise drips blood, which is eerie but harmless. The bearer can, for about an hour a day, travel through strong winds or water currents as though traveling through calm air or water. The sphere of bloody tears must be held in hand to provide this benefit.
 

To Arnir "apologies again friend, house Galanir is a powerful enemy to have, and as you say, you are far from the influence of your house, might I suggest a hood in the short term?"

Kirio turns towards the party "We have made it indeed, I admit there were a few moments I was not so convinced it would happen." Kirio gives himself a once over and shakes his head. He whistles a quick tune while running his hands over his clothes... the dust and mud of the journey dissipate, his cape becomes a deep almost blood red and his chain shirt seems to positively shine "There now, that's better. I must say it has been a most profitable journey however; I'm not sure where to go from here, but know that I am willing to continue our... "association", I believe these troubled times will continue to throw opportunity our way. I propose we complete our task and assist Torrent in delivering her package and then see what paths are available to us, yes? There are a few things I need to do in town and in the harbor, and I would honestly like to perform a little... it has been a while."
 

[sblock="for Hrimr"]You're not sure what kind of scales were used to make the armor, but because it lacks metal components, you are free to wear it as a druid.[/sblock]

Bannock, you are waved towards the North harbour as a place to find accommodations and merchants. Most of the refugees are obviously not in a position to afford such things but you are still warned of the egregiously high rates that rooms are going for.

Seeing as shopping and finding a bed is on your minds, you all heed that advice and walk towards the North harbour, Torrent chats casually about how long it has been since she was back in Seaquen. "We should stop in and see my old teacher, a druid by the name of Lee Sidoneth." She says, "He works with the school and can grant us an audience with the headmasters. Lets try to find a place to rest first though, the sun is going down soon."

As you walk into the city, you see just how busy it is. People clog the streets and move from packed Inn to packed Inn, searching in vain for a free room. Many have 'no vacancy' signs on them, except for some of the higher end establishments found nearer to the Lyceum and overlooking the harbour. Some of the walls are plastered with war propaganda messages such as "Resist Ragesia!" and others appear to be flyers for a performance of a play called "The Spectacular Trial of Toteth Topec" being put on by some group called the Wayfairers, whose ship is in port. Merchants are doing good business and you can see that there are many alchemists, scribes, book binders and other learned professions that obviously cater to the high numbers of magic users that attend the Lyceum. You turn into one of the nicer looking inns, an establishment called 'The Scholar's Respite' which seems to house wealthy merchants and other professionals. The Inn, much like all the others you've seen, is filled to the rafters, but the Innkeep is willing to toss some occupants onto the street if you're willing to pay 20gp a night (for one room of 4).

GM: Feel free to go and shop. Seaquen is not a massive town, maybe 2,000 people (plus another 3 or 4 thousand refugees) but you can find pretty much anything you want or need. Most services are available. Your goods sell for 1/2 the market price (if you need the prices for certain magic items, just flip me an email).
 
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Lars shrugs off Kirio's questions in a distracted manner, raising his hand to indicate that he was OK.

[sblock=”for Lars”]”Dreamwalker!” says the voice inside, “I feared you had rejected me and would cast me back into my realm. Long have I sought you, always glimpsing you on the threshold of my world, peering in, hesitant. But you have been touched by an elder. I can feel his taint upon you.” [/sblock]

[sblock=for DM]Lars thinks this over a bit and sub-vocalizes again, "Identify yourself! Where are you? Where is your physical body?"[/sblock]

Later, in Seaquen:

Lars corners Katrina in the dining room of their inn. He buys her a drink and says, "So, tell me more, Katrina. Why are you here? Are you working?" He makes sure she sees him when he flashes the Gatepass Thieve's Guild secret greeting. The current one, anyways. A Guild Member would normally acknowledge.
 

Lars shrugs off Kirio's questions in a distracted manner, raising his hand to indicate that he was OK.

Kirio shrugs "very well, I will not pry, but you have seen what keeping secrets has done for our friend Arnir here..."


At the Inn Kirio is taken aback slightly by the steep cost, but he approaches the inkeep with a smile in hopes of striking a better deal "My good sir, I certainly understand the trying times Seequen is in, and so understand that you must reflect the increased cost to your operation in what you charge us for the room. That being said, perhaps we could help each other out in this, I could help you increase your revenue, and you lower our day to day costs. What I propose is this, I am a skilled performer, Kirio the Effusive, master of the Elven Flute. I commit to performing nightly here at your inn so long as we stay. This will draw in more patrons, who will purchase more food and beverage, and you will make more money. In return, I ask that you give us the rooms for 5 gp a night, and I would only seek say... 50% of the proceeds from my performance. Under normal circumstances, I would ask for room and board and 70% of the proceeds, but we require 2 rooms, and we are a large group, so will pay for food and beverage. What say you?"
 
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