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Six From Gate Pass - Chapter 3: Shelter From The Storm

[sblock="for Lars"]I am a child of Trilla, Dreamwalker. And you, a distant cousin. Only one touched by Trilla may walk the dreams. As for my physical body, I have none. I am inside you, a part of you, made manifest when we linked in your dream. Do you not remember your last dream walk?[/sblock]

"With all due respect, master Elf," says the inkeep, a well-bred looking man dressed in well-made clothes, "but I am not hurting for vacancies or for business. I am happy to use your skills as a performer, but I cannot give you the price you ask - the rooms are already 10gp in slower times. To make this worth my while, I offer you this: each room is 15gp while you perform here and I maintain your offer of 50% of your performance income."

Katrina laughs as Lars shows her the symbol. She takes a sip of wine, which Lars has so kindly purchased for her and steals a glance at the rest of the party as they haggle for rooms.

"I do not mean to make a jest Lars," says Katrina with a grin, "but only my brother works in that line of business." She leans forward so that the swell of her breasts presses up between her arms and over the table top. "I think I lacked the right amount of subtlety to be a thief. Would you not agree?" She giggles and answers the rest of Lars' questions. "I'm here in Seaquen just like every other poor soul who happened to be able to cast a cantrip or two. Hopefully I can meet the headmasters with you as part of your mission. I would not mind setting myself up here in the city."
 

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Kirio's smile broadens "I like you sir, you are obviously a man who knows the finer things in life, and appreciates them, I respect that. I think you misunderstand me, I am no street performer looking for a free meal. I have over a century of experience plying my trade, and was trained at court in the halls of Calanis itself, the cultural center of Shahalesti. I have performed with the Wayfairers no less, and would most certainly increase your take by a considerable amount. That being said I am willing to haggle a little, let us say 11 GP a room then, an increase of 12 GP for you a night from my first offer, and I still offer 50% of the proceeds. Come sir, surely you cannot refuse me in this. I am wiling to play you a short tune to demonstrate my skill if you like...?"
 
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Arnir smiles as Kirio haggles and struggles to suppress a grin as Katrina flirts. He generally prefers Elven women, but Katrina's spark does hold some allure for him.

Sitting next to Lars, he waits until Kirio has finished and then says to him "Regarding that offer you made... As we are travelling companions, I will make you a better deal: You buy the scroll and I will copy it, thenceforth I will provide you with scrolls for free - minus material costs - until you have recouped the value of the original scroll in material costs...At that point, your offer of 2GP would be graciously accepted."
 

OOC: After Kirio is done talking to the innkeep

His negotiations with the Inkeeper finished, Kirio sits with Arnir Lars and Katrina, a tall mug of ale in had, and nods gratefully to Arnir "I thank you my friend, a most generous offer, I accept! I will purchase what is needed tomorrow, perhaps there are other spells I can think of that might also be of use, The spell I spoke of will make resisting my magic more difficult and my music all the more powerful for a short period of time."
 
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The Innkeep thinks on Kirio's offer and says: "To expel paying customers for a pittance would insult my reputation. Nay, I do not need your business that badly my frirend. It is you who needs a bed, and me flush with occupants. Thus, I will take 15gp per room and you may keep your performance profits to yourself. That is my final offer. Take it and let me be your humble servant while on the material plane. Or reject it and head out into a drizzle filled street as you shuffle from filled Inn to filled Inn. Ponder on that, for I have customers to assist." He walks off, taking orders for wealthy merchants and patricians.
 

Kirio nods "very well, these are trying times. 15 it is, and I keep all proceeds of the performances, and commit to at least once nightly..."

After having a drink with Lars Arnir and Katrina, Kirio finds a suitable spot in the middle of the common room, and begins playing. He plays softly at first, letting the music and the melody build, adding intricacies and volume as he goes, slowly garnering the crowd's attention.

OOC: Kirio begins a performance, he will continue throughout the evening to raise money... roll coming, ok, so from the skill description, that is a "great" performance, and I earn up to 3 d10 SP a day in a prosperous city. I will let Greg confirm how he wants me to roll before I do...
 
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Seeing the high prices all around the town, and the glut of refugees, Bannock sees opportunities abound.

"There's a lot o' defenseless people here, and so much hate for Ragesia. That, I can get behind! These people need help though. Weapons, armour, equipment, training - a man with the right supplies stands to make a fortune here, and smiths are always valued in times of war! Kirio seems to have the rooms sorted, so I'm going to go out and see what I can find, and perhaps sell some of our wares. If we have extra weapons or armor, I'll see what can be sold. I could use a fast talker, to negotiate and find supplies, as well. And hell, perhaps the battle mages of the Lyceum would appreciate some quality Bannock-forged steel!"

Bannock, and anyone willing to follow, goes outside and strolls about the camps, looking for a place to set up. Bannock is equipped with a full set of smith's tools. All he would need to start repairing equipment is to find an anvil, and a place to get a hot fire going. To forge new weapons, he needs to be able to fold steel, and for that he would need to make a kiln, and he would need raw materials.

He makes a circuit of the camps, picking up scrap lumber and driftwood that he could use to hammer together a crude workbench, and wraps what he collects into a faggot he slings over his shoulder.

He walks about, shouting out, "Smith here! Smith for hire! Get your shattered spears and cloven swords repaired! Armour for sale! Smith for hire!"

To anyone who answers his call, since it's already getting late in the day, he tells them to come see him the next morning at a certain spot in the camps near the town's edge.

Meanwhile, he looks in earnest for an anvil, a cart, and a mule. He's also interested in a set of masterwork tools, if he can find any. He continues through the camps and back into town, and then spends some time marching up and down the docks, talking to harbour merchants, and merchant captains, asking after their trade goods. He is looking for iron, steel, raw or scrap, as well as checking for the cost and availability of rarer materials. In particular, he asks the ship captains if they have or have heard of supplies of silver, adamantine, or mithral.

When he's done, he'll return to the inn and report his findings to the party. If it turns out that there is potentially profit to be made, he may have to ask for some financial assistance to buy what's needed to get started.

OOC: I'll provide any rolls at DM's instructions.
 

Kirio secures you two rooms at a discount, but has committed himself to playing daily performances at The Scholar's Respite. The Innkeep removes a corpulent dark-skinned carpet merchant from his room, who comes down swearing in the accent of Ostalin. The other room is vacated by a halfling patrician from Sindaire who glares at you as he is asked to leave his accommodations.

The rooms themselves are palatial once you are allowed up to inspect them: multiple rooms with well upholstered furniture and feather-down beds. Small tapestries hang on the walls and hearths are kept burning to keep away the chill from the ever-present drizzle and sea winds.

Kirio, you are required to play daily (read 8 hours) in order to receive monetary benefit from the patrons of the Inn. If you choose to only play in the evenings, or for parial days, then you will only pocket 50% of your earnings (1/2 of what you roll). If you choose not to perform one day, the party will be required to pay the full 20gp per room lest ye be evicted. Your performance tonight was splendid and both the patrons and the Innkeep were impressed.

Bannock, you spend your evening as you describe. What you learn is that there are a number of established smiths in the city who have the equipment, materials and resources necessary to make an income. As such, none are eager to approach you and your makeshift fire when quality work is guaranteed by artificers with a roof over their heads. However, you learn that business is booming and many smiths are willing to take on additional labour. The going rate for smiths in search of a forge is 60% (i.e. you only make 40% of your normal rate, the rest going to the smith for costs). Many of the workshops in town would be happy to take you, but know that they expect an 8 hour workday out of you in order to take you on. Masterwork tools can also be easily purchased from merchants or the artisans themselves.

As Kirio is performing on his first night at the Inn, a thin human man with a sandy brown goatee and the features of a Ragesian arrives at your table. He is dressed in better than common clothing and a well worn lute is slung across his back. "Pardon my intrusion m'lords, my name be Judson “Stowaway” Figovich if you please. You look new here and I'm well acquainted with Seaquen I am. Perhaps you're looking for a source of info, or perhaps and errand-man?" he stands smiling and fidgeting as he awaits your reply.

GM: If you're looking for things, or searching for something specific (i.e. where to find rare materials) then you'll need a knowledge: local or diplomacy roll.
 
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Arnir has spent the bulk of his time thus far with the hood of his cloak up over his head while he sips from a goblet of wine, eyeing the various people in the inn - especially women - and clapping politely for Kirio. The next day he will seek out the Lyceum, but for tonight he is relaxing.

Nervous as he is already, the arrival of this Judson character is an unwelcome sight. He says nothing, but eyes the man with suspicion, especially since the case of intelligence has not yet been delivered.
 

Hrimr goes out and sells the masterwork battleaxe he has been using. He manages to sell it for 155 gp. He then asks the locals where he can find a place to brew some potions.
 

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