Combat Over
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Goblin Camp
Arnir's scorching ray causes horrible third degree burns across the Ogre's face and neck. Bubbling charred flesh weeps blood and pus and the beasts eyes roll back into its skull. Its smashed knee gives out and more blood pours from the wound on its inner thigh. With a grunt and a final exhalation of breath, the monster falls to the ground with a heavy lifeless thud.
By now the goblins have climbed over the wall and scattered into the woods yelping and shrieking for their lives.
Hrimr's whirling spell of gravel and rocks finally subsides and you are left alone in the camp.
It is about 1pm in the afternoon.
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Seaquen
Lars, at the end of a rather confusing journey in the catacombs beneath the South Harbour, following the chalk marks on the walls, you climb a ladder, lift a trap door and find yourself in a derelict house. The windows are boarded up and the door is blocked with planks of wood nailed into the walls. You scratch your head and look around until you find a secret door made to look like a portion of the wall. After slipping out and closing the door, you head back to your house.
Unfortunately, the party has still not returned.
It is about 5 or 6 pm in the evening.