Six From Gate Pass - Chapter 3: Shelter From The Storm

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Goblin Camp

Kirio, there is a curious absence of any valuables in the single large hut. There is a large sleeping pallet which presumably was used by the Ogre, as well as a smaller one surrounded by strange spider fetishes carved from wood and stone. Some sacks of weevil-infested food lay in a corner.
 

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Kirio emerges from the hut with a disgusted look on his face. He kicks the dead shaman in the head again for good measure, and then looks over at the yawning portal in the rock that leads deeper into the cliffs.... He looks to the others and indicates the portal with his thumb behind him "nothing here but dead goblins and worthless junk. Looks like we're going to have to go in there if this is going to be worthwhile..."

Kirio draws his bow and slowly makes his way to the stairs leading up to the portal... he inspects them for any sings of traps of structural danger...
 
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Goblin Camp / Cave

Kirio, despite the obvious ancient age of the stairs, the portal and the carved snake-themed edifice of the stone, everything looks sound and stable. You do notice some fault lines running through the rock, hinting at previous cracking and potential cave-ins or loose masonry, but the entrance seems safe. You also do not notice any traps or hindrances to your passage.

Climbing the short set of weathered steps takes you, to the West, through the portal which is about about 15 or 20 feet deep through the cliff face. You stand at the threshold of a square stone chamber. Dim light spills in from outside, though even with your elven eyes, it is difficult to discern many details about the space due to darkness and shadow. The corners of the room have pillar bas-reliefs that are covered in carved scales and the floors are cut stone tiles. Three hallways lead out of the room, one to the West (where you are facing), one to the North and one to the South.
 

Kirio looks back to the others and motions for them to follow (OOC: if any of you are thinking "hey woa, hold up man, let's talk about this..." then I'll assume you speak up now and kirio holds)

He casts detect magic again (OOC: or uses his previous casting if it has been less than five minutes) and enters the room (again, looking for traps). He inspects the room as best he can once inside; paying particular attention to the carvings and the southern hallway while he waits for the others to gather "well, looks like we'll have to explore a bit; Likely a yuan-ti dwelling judging from the writings at the temple last night. I'm for continuing on, no sense turning back now?"
 

GM: Kirio there is insufficient light in the room for you to discern details, let alone search for traps. Moreover, the hallways are drenched in shadow. You'll need light to see as you continue on.
 

Frustrated by the lack of light, even for his elven eyes, he looks back to the group "Arnir, can you provide us with some light, or do we have some torches, we will need them if we're going to continue"
 


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Caves

Hrimr, the chamber you are standing in is devoid of furnishings. The walls are smooth stone and have been plastered with spider motifs that have been relatively recently painted on. The four cosmetic pillars in the corners of room resemble the bodies of snakes, rising up from the floor. They continue up into the domed ceiling where they coil into one another in a spiral pattern.

The hallway to the west is about 20 feet long and ends at a stone door covered in faint carved runic script in a language you do not understand. The hallway to the South runs about 30 to 40 feet before ending prematurely at a pile of rocks that have caved in from the ceiling blocking further travel. Just before the cave in, perhaps 5 to 10 feet, is another hallway that branches off to the West. The hallway to the North resembles the one to the south, but it ends with another rune-covered stone door. There is also another hallway that turns to the West just before the door.

You are certain, after spending 10 minutes or so, that the chamber in which you stand is free from traps.

GM: To save on posts, lets assume you explain what you see to the party.
 

Kirio listens with interest as Hrimr relates what he sees "Thank you Hrimr. We will still need some light if we are to continue however, lest we encounter something that is not happy to see us, which I know is hard to countenance; and yet I have said it my friends, and it is likely..."
 

Arnir steps into the chamber and wraps his traveler's cloak around him to shield against the dank, musty cold.

"I can produce some light, yes...But what do you make of these spiders?"

Having said that, Arnir motions his hands and the top of his bow begins to glow a bright, pure white, pulsating ever so slightly.
 
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