Six From Gate Pass - Chapter 3: Shelter From The Storm

GM: Map is currently being shared with you all via google documents. You can all move your character into place as we go through the preparation and combat rounds.
 
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Kirio makes his way to the cavern floor moving as fast as he can; the now familiar sinking/exciting feeling in the pit of his stomach that tells him someone is likely going to try and kill him.

He quickly finds Bannock, takes out his flute and plays a very short and confusing tune. Bannock is surrounded by a shimmering green mist for a moment... and his outline now wavers and appears blurred
OOC: Kirio casts blur on Bannock, grants him concealment - 20% miss chance for the next 6 minutes
"That will make you harder to hit"

He then mumbles "you know, we really should start sending Lars ahead for this sort of thing..., he can actually see traps or alarms before we trip them".

He then moves back (to T 2) and raises his flute, ready to start playing...
OOC: Kirio readies action, he will begin Performing Inspire Courage as soon as he sees an enemy, +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls
 
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Hrimr curses softly when the alarm goes off. Hrimr then draws his living warhammer and focuses his powers through it. He casts a spell on himself and his skin hardens a looks like the bark of a tree. He waits for Bannock to come down to the floor and he casts a spell on him.

"This spell will make you heartier and harder to kill."

He stands facing the door assuming that's where the danger will come from.

OOC: Hrimr casts barkskin on himself and bear's endurance on Bannock. Hrimr gains +3 to his AC for the next 60 minutes, AC is now 21. Bannock gets +4 to his CON for the next six minutes. Hrimr is standing at Q3 facing the door.
 

Lars drops down to the floor, and is once again very grateful for Indomitability's boon.

He draws his sword and takes up position near the rope and the water shaft. (R3)
 

Bannock drops to the floor of the cavern with a crash and lands on his behind, then spends a few moments vomiting up the water that filled his lungs. He's glad to get a breath of the air, however hot and dry. He stands and gathers his glaive, and receives the spells from Kirio and Hrimr.

"Thanks mates! I feel hard enough to take a tail-whipping from a dragon, but quick enough to dodge it!"

He then moves to the base of the bridge, and readies an attack on any foe that enters the sweeping range of his glaive.
 
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Torrent emerges from the portal of water, steaming and slowly lowering herself down the rope. She gazes around the magma cavern with wide eyes.

"From the touch of Istishia to the bellies of Kossuth and Grumbar!"

Seeing the party prepare for battle, she first moves towards Lars and places a mundane platinum ring upon one of his fingers, and a matching ring on one of her own. Chanting and praying, she casts Shield Other onto the rogue. "You left your crossbow upstairs," she says, "should you come to blows with an enemy, my God's power will absorb some of your wounds and deliver them to me. You must stay within 35 feet of me Lars, or the spell will end."

GM: Lars, for the next 5 hours (or until you die or move more than 35 feet away from Torrent) 1/2 of all damage dealt to you will be dealt to Torrent instead. You also receive a +1 bonus to your AC and a +1 bonus to your saving throws for the duration of the spell.


Torrent then moves to stand beside Bannock (J17), slipping her light shield on her arm and drawing her axe. She closes her eyes and grips her holy symbol in her shield hand, chanting and praying. Her body is bathed in a column of light that seems to appear out of nowhere, glimmering off her weapon, shield and breastplate (casts Divine Favor). The light winks out and she opens her eyes to watch the door across the bridge.
 



Arnir curses as one-by-one his friends disappear down the dark shaft. Knee deep in water, he quaffs a potion of waterbreathing, slings his bow over his shoulder, grasps the rope attached to the pulley and begins to make his way down towards the brightness of the room below. Landing roughly in the steaming room below he orients himself and draws his bow. Moving beside Hrmir (F17), Arnir casts first Mage Armor and then Gravity Bow on himself

not too many spells left...we need to make this quick!
 

Round 1

The iron door beyond the bridge opens outward with force. Behind it stands a squad of soldiers clad in the crimson livery of the Ragesian army. Each soldier carries a heavy crossbow in his mailed hands, a battleaxe on his belt and a heavy steel shield strapped across his back. Stout metal helms sit on their heads and heavy banded mail protects their bodies.

"Kill the intruders!" cries the lead soldier as he begins to step through the doorway into the cavern.

Kirio begins to perform his song.

********
Initiative

1 - Kirio
2 – Arnir
3 – DM #1
4 - Lars
5 - DM #4
6 - Hrimr
7 - DM #7
8 – DM #3
9 – DM #9 (D)
10 - Bannock
11 – DM #6
12 – Torrent
13 – DM #5
14 – DM #8
15 – DM #2

********

GM: Initiative adjustment due to Kirio's readied action.
 
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