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Six From Gate Pass - Chapter 3: Shelter From The Storm

Torrent nods and walks towards the North door with a purpose. Without slowing, she raises a heavy booted leg and kicks the door in with force, preparing to swing her axe at anyone on the other side.

The room is dominated by a large bed which was probably brought into this tomb by the Ragesians with considerable effort. Rich fabrics and feather pillows cover the bed and a throw rug sits on the floor. An old shelf lines one wall, mostly bare save for some neatly folded piles of clothing and a leather satchel. A wooden desk sits along the opposite wall. Upon the desk, sits an 8-inch sphere of black glass etched with unusual curving silver patterns. The sphere is held in an oval wooden setting, carved with images of two gods blowing storms from their lips.
 

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Arnir, the item radiates moderate Transmutation magic and you are able to decipher its function. It identifies itself to you as a "Lesser Orb of Storms".

The orb is attuned to a silver wand. Once per day, the wielder of the wand can have the orb cast control weather, and only the person with the wand can change what weather the spell creates. The weather conditions are centered above the orb, but the bearer of the wand can operate the storm from anywhere within the spell’s 3-mile radius. Each lesser orb of storms must be attuned to a particular location, which takes one day. Once it has been attuned, it can only affect the weather in that general region, even if it is later moved.
 
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Arnir nods to himself "As I thought. An Orb of storms. Only a lesser orb, mind you. Imagine what shape we'd be in with a greater orb!?" Arnir chuckles to himself with academic delight until remembering the situation "this orb is directly responsible for the weather, but is controlled by a wand which can be anywhere within a 3 mile radius. Presumably Lee has the wand, and presumably he is still here, lest he be swept up in the storm as well....Though I am not at all certain how this orb is able to affect the material plane while located here on the plane of fire Perhaps it was set up and moved, I am not sure....We could try and destroy it, though I have no idea what that will do, or if it will be effective."
 


Arnir, you tumble out the contents. A number of items are clearly spell components, but there is also a heavy felt bag. Inside the bag is a familiar item: a glass ball filled with what appears to be blood. As you recall, after finding them amongst the belongings of the witches in the swamp outside Seaquen, these items are called Tidereaver’s Tears.

GM: You already identified this item before, but a Tidereaver's Tear functions as follows. This glass sphere appears to be filled with blood, and leaks it constantly, though the drips soon evaporate. The bearer of the sphere likewise drips blood, which is eerie but harmless. The bearer can, for about an hour a day, travel through strong winds or water currents as though traveling through calm air or water. The sphere of bloody tears must be held in hand to provide this benefit.
 
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Arnir sweeps the contents back into the bag, somewhat put off by the Tear but cognizant of its worth. He also grabs the Orb of Storms, wraps it in one of the folded shirts and stuffs it in the satchel.

"Come on, let's hurry. We'll destroy the orb if we have to, but that may not be necessary if we find that wand."
 

Inspired by Torrent, Bannock goes to the Southern door and forcefully bashes it open before quickly dropping into a combat stance in case there are any surprises on the other side.
 

Bannock, the door swings inward with force, cracking against the stone wall on the other side. The sound of flowing lava, melting rock and blazing fire fills your ears and orange light paints you in a hellish glow.

This chamber is the same raw rock near the entrance to this complex, and another worked bridge spans a curved channel of lava. There are five iron cells in the darkest corner of the space, their blackened bars stained with scorched blood. One of the chambers holds a strange white stone monolith, a foot square and six feet high.

A young human in a stained and ripped robe lays slumped against the bars in one of the cells. He is filthy and thin, with strands of black greasy hair falling down over his eyes. He looks up at you through exhausted eyes but doesn't have the strength to move or even speak.
 

a small unremarkable empty glass bottle with a cork that sits on the shelves with the tools and the tomes. The bottle also emanates an aura of transmutation.

Kirio holds the bottle up briefly... and tries to determine its properties. He then secrets it away in his cape for further study...

Bannock, the door swings inward with force, cracking against the stone wall on the other side. The sound of flowing lava, melting rock and blazing fire fills your ears and orange light paints you in a hellish glow.

Kirio follows Bannock's lead and peers over his shoulder. He enters the room and stands next to him, his bow drawn and ready "Doubt anyone in ear shot missed that entrance..., we should check out that door." He yells over his shoulder "Lars, need you to look at a door..., or feel free to kick again Bannock, that was... effective" Kirio then moves into the room proper and scans for danger. Knowing he likely wont respond, he tries addressing the prisoner anyway while looking at the odd monolith "Hey! Do you want out of there? Anyone else here we should know about??"
 

Into the Woods

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