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Six From Gate Pass - Chapter 3: Shelter From The Storm

Arnir, these are a special species of gargoyle known as Kapoacinth. They can fly and are also aquatic. Their skin is extremely tough which requires magical weapons to penetrate.
 

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Kirio looks at the surrounding water in mild terror, not knowing where the giant cephalopod has vanished to with the unfortunate Lars...

Not wanting to get within reach of the Kapoacinths
OOC: assuming Arnir shares his knowledge
Kirio remains where he is and begins playing his flute in the hopes of aiding the others...

OOC: Playing inspire courage - +2 to attack and damage rolls, +2 morale bonus on saving throws against charm and fear effects
 


Being unable to step quickly in the water frustrates Bannock in his heavy armor. He shortens his grip on his magic glaive, choking down on it so he holds it near the blade. While more awkward, he has trained himself to be able to fight this way. He puts his weight into a strike against the gargoyle in front of him, and then continues moving towards the stairs, hopeful of getting out of the water soon.

OOC: Used minor action to shorten grip on glaive (a polearm master feat). Bannock's range is now 1 for threat purposes until he changes his grip back to normal
 
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Round 3

Bannock, you drive your weapon into the gargoyle's rocky flesh with ease. The beast's ruined torso is a sickening sight of hanging flesh and gushing blood, but it fights on as if it feels no pain.

It scrapes at you with a sharp claw when you move past it, but just barely misses.
 
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Round 3

********
Initiative

1 - Lars
2 - Lee Sidoneth (DM)
3 - Tentacles (DM)
4 - Hrimr
5 - Torrent
6 - Arnir
7 - Kirio
8 - Bannock

********

GM: Lars, you do not know where you are, just somewhere underwater. Since you're grappling, you should familiarize yourself with the rules.
 

Lars is not quite sure where he is, but he is aware of the sharp beak, only a short distance away. He puts everything he has into a twisting move against the squid's tentacles.
 

Lee moves up near the lip of the roof, shoulder still smoking from Arnir's acid, and peers over while drawing the Orb's control wand. He sees Bannock and Arnir moving towards the stairs and calls out to his minions: "Stop them from escaping the water!"

He then raises his wand to the hurricane skies and the wand glows with energy. He lashes downward with the wand, pointing it at the hulking metallic form of Bannock and a white hot stroke of lighting descends from the swirling black clouds. A clap of thunder rings in everyone's ears as the lightning cracks into Bannock. His armor scorches, his flesh is torn and blackened and the energy arcs off his glaive and into the water.

Heeding their master's demands, the gargoyles focus on Bannock and Arnir who are attempting to escape the ocean. The beast nearest to Bannock scrapes and gores wildly at him. Its teeth and horns scrape across his plate but the claws manage to scratch and dig at gaps in his armor. The other gargoyle disengages from Torrent, swims towards Arnir and slashes out at him ineffectively with a claw. Torrent barely manages to draw another small wound on the fleeing gargoyle.
 
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The squid wrestles with Lars somewhere beneath the waves. It holds Lars fast, even against his attempts to escape and then pulls him in towards its beak, hoping to snap off a piece of flesh. Lars manages to kick the beak away before its able to snap shut on him.
 

As Hrimr's spell finishes a large pale shark appears behind the gargoyles attacking Bannock and Arnir. It attempts to bite the gargoyle attacking Bannock.

While it is attacking Hrimr trudges forward and takes a swing at the gargoyle attacking Arnir.
 

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