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Sixth Edition - or - alright, I'm gonna do it myself then
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<blockquote data-quote="vincegetorix" data-source="post: 8247714" data-attributes="member: 6871653"><p>Love the basis, good work.</p><p></p><p>I'd do ''incremental'' proficiency bonus dice for skills and attack rolls. Then Expertise and Advantages/Disadvantages would move the bonus in a direction or another.</p><p></p><table style='width: 100%'><tr><td>-1d10</td><td>-1d8</td><td>-1d6</td><td>- 1d4</td><td><p style="text-align: center">+0 (base) </p> </td><td>+1d4 </td><td>+1d6</td><td>+1d8</td><td>+1d10</td></tr></table> <p style="text-align: center"><-Disadvantage | Advantage-> </p><p></p><p>So, say you are proficient in Craft. It gives you 1 Advantage in Craft. When you make a craft roll, you roll 1d20 + 1d4 + Ability score (PS: I love that you skipped the whole Score and Mods thing).</p><p></p><p>Now, say you are a rogue with an Expertise feature that gives you +1 Advantage on Craft. Now you roll 1d6 instead of the 1d4. Work in a well-stocked atelier? That's 1 more Advantage, you now roll 1d8. But wait, that workshop is in fire! That's a big disadvantage, so you gain 3 disadvantages, meaning you are back to a Base roll.</p></blockquote><p></p>
[QUOTE="vincegetorix, post: 8247714, member: 6871653"] Love the basis, good work. I'd do ''incremental'' proficiency bonus dice for skills and attack rolls. Then Expertise and Advantages/Disadvantages would move the bonus in a direction or another. [TABLE] [TR] [TD]-1d10[/TD] [TD]-1d8[/TD] [TD]-1d6[/TD] [TD]- 1d4[/TD] [TD][CENTER]+0 (base) [/CENTER][/TD] [TD]+1d4 [/TD] [TD]+1d6[/TD] [TD]+1d8[/TD] [TD]+1d10[/TD] [/TR] [/TABLE] [CENTER]<-Disadvantage | Advantage-> [/CENTER] So, say you are proficient in Craft. It gives you 1 Advantage in Craft. When you make a craft roll, you roll 1d20 + 1d4 + Ability score (PS: I love that you skipped the whole Score and Mods thing). Now, say you are a rogue with an Expertise feature that gives you +1 Advantage on Craft. Now you roll 1d6 instead of the 1d4. Work in a well-stocked atelier? That's 1 more Advantage, you now roll 1d8. But wait, that workshop is in fire! That's a big disadvantage, so you gain 3 disadvantages, meaning you are back to a Base roll. [/QUOTE]
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