Kerrick
First Post
True strike was intended to aid PCs who needed to hit really high ACs, or who wanted to absolutely, positively, get the hit they needed. Dragons (especially dive-bombing ones) don't really need it - their ABs are already high enough. Adding true strike is just overkill.I read your talk about dragons being overpowered, and True Strike came to mind, which of course can be a problem with PCs too. A simple house rule I came up with is "You can't gain the benefits of any option that increases damage (feat, class ability, spell) with any attack augmented with True Strike." That removes the DM's temptation to use dive-power-attacking-true-striking dragons, and a few other problems.
I'm borrowing a lot of UK's rules, most of which are on his site - limited immunities, tweaked energy resistance - and adding some of my own - fixing some of the more broken spells, boosting the low save, adjusting EAB/EAS, fixing magic item pricing, and overhauling the epic spell system. I intend to use the epic system for grand rituals - I borrowed the idea of rituals from 4E, though I the number of spells waaay down; grand rituals are the epic ones.I was also interested to see that you plan on eventually dealing with the epic rules. Other than the Immortal's Handbook, you may want to check out my own Epic Level Handbook that I wrote after running an epic game by RAW. *shudder*