S
Sunseeker
Guest
I'm really hoping they get rid of the battle grid altogether in the next edition. One of the things that has always irked me about the last two editions has been how everything, from spells to monsters to combat moves, has been described in terms of "squares."
I don't want a graph-paper game world. Sometimes my maps are 1 square = 5 feet, sure...but sometimes they are 1 square = 10 feet, or 100 yards. Most often I use hex paper. If they salvage anything at all from previous editions, I hope this is one gem that they grab first: lose the grid.
But as far as your size categories go, I have no problem with them (so long as I don't have to mentally multiply everything by five, each time I reference it in the game.)
Only 4e described things in squares by default. 3e had a conversion chart, but everything was default described in feet. The grid is here to stay, without it the tactical side of D&D can't exist, and that's a pretty big draw for new and old players. I don't personally care what the default method of distance is described in, just as long as there is a clear conversion both ways.
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I think size categories are sorta a give and take, some larger creatures should be faster, some smaller creatures should be slower. I don't think size should determine speed, dexterity or strength, those should be evaluated on a creature-by creature basis. Having blanket statements that "tiny=faster" and "large=slower" just really don't represent how living things actually work. Some large things are fast, some small things are slow, see: anaconda vs sloth.