I'm just tossing this out to see what people might think about it.
I was thinking of maybe doing away with the standard attack roll in favor of a skill-based attack system.
It's a loose-D20-based mechanic which removes the attack roll in favor of skill-based attacks against an opponent's ability to defend/dodge.
The base mechanic is a D20 roll + the Strength attribute + character's Known skill, (say Great swords) VS a DC equal to the opponents Dex + knowledge of defense + any benefits of Armor.
I'm not sure how this would work with feats. I think that would take a bit of revising, maybe even eliminating feats in favor of attack forms, which are basically specializations which could be taken if a character has a high enough rank in a given skill (or set of skills) and a requisite key ability score (like, maybe Str 15 for great swords).
The attack forms would add bonuses to skill checks or even cause certain conditions, such as dazing a character, or knocking them down.
Any thoughts or suggestions?
I was thinking of maybe doing away with the standard attack roll in favor of a skill-based attack system.
It's a loose-D20-based mechanic which removes the attack roll in favor of skill-based attacks against an opponent's ability to defend/dodge.
The base mechanic is a D20 roll + the Strength attribute + character's Known skill, (say Great swords) VS a DC equal to the opponents Dex + knowledge of defense + any benefits of Armor.
I'm not sure how this would work with feats. I think that would take a bit of revising, maybe even eliminating feats in favor of attack forms, which are basically specializations which could be taken if a character has a high enough rank in a given skill (or set of skills) and a requisite key ability score (like, maybe Str 15 for great swords).
The attack forms would add bonuses to skill checks or even cause certain conditions, such as dazing a character, or knocking them down.
Any thoughts or suggestions?