Aussiegamer
First Post
are you doing it for yourself or to sell???
That assume you also want to do away with class defense bonus progression.Aussiegamer said:if you add weapons skills don't forget to even out the combat with armour skills as well...
Then your scientist-type character can equally operate the same kind of military-grade weapons as your soldier-type character, if both max out the same combat skill offered to both of them.Aussiegamer said:true
if you remove BAB for a skill
then you remove def bonus for a skill
I dumped that bonus 1st up....and got rid of cross class as well. restrictive idea..
And how would that game mechanic work? Do you give them a numerical bonus or do you give scientist a numerical nonproficiency penalty? Either way, a scientist-type character wouldn't feel the need to max rank in combat skill if they're not relatively equal to the soldiers who have the same max rank.Aussiegamer said:you can use class abilites and feats to have that set that the mil type is better at weapons than the scientist.
I dunno. I happen to be a fan of "hobby" skills.Aussiegamer said:cross class skills are old school thought to force characters to go down that path set, be it as a fighter or rogue or such.