SableWyvern
Hero
Who amongst you would be interested in a skill-based combat and magic system for d20?
A broad outline would be:
Combat
-Heavy armour reduces damage, but makes it easier to be hit for small amounts of damage.
-Damage inflicted uses a more detailed system than hp.
All weapons use the same damage resolution system (no different dice for different weapons).
-Each attack is still resolved with one or two rolls.
-Some increase in complexity.
Magic
-Overt magic attacks (eg, fireball, magic missile) use the same resolution style as normal combat.
-Divine, Arcane and Psionics use the same system.
-Differences between Div, Arc and Psi are based on the spells/powers available and their source, rather than how your spell slots work (so Psionic effects arn't just Arcane effects with different names). There would be some cross-over between magic types.
I know that's not a lot to go on, but, anyway,we'll see how the poll goes.
Also, assume that this is being produced by an established, non-WotC company.
A broad outline would be:
Combat
-Heavy armour reduces damage, but makes it easier to be hit for small amounts of damage.
-Damage inflicted uses a more detailed system than hp.
All weapons use the same damage resolution system (no different dice for different weapons).
-Each attack is still resolved with one or two rolls.
-Some increase in complexity.
Magic
-Overt magic attacks (eg, fireball, magic missile) use the same resolution style as normal combat.
-Divine, Arcane and Psionics use the same system.
-Differences between Div, Arc and Psi are based on the spells/powers available and their source, rather than how your spell slots work (so Psionic effects arn't just Arcane effects with different names). There would be some cross-over between magic types.
I know that's not a lot to go on, but, anyway,we'll see how the poll goes.
Also, assume that this is being produced by an established, non-WotC company.