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Skill Challenge Bag o' Tricks (Using Stalker0's System)
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<blockquote data-quote="gonesailing" data-source="post: 4300221" data-attributes="member: 16426"><p><strong><em>Under Construction, Feedback Welcome</em></strong></p><p><strong>Yours, Mine and Ours</strong></p><p></p><p><em>The Siege continues...as you stand upon the east battlement watching the sun rise the Garrison Commander comes rushing up. "A wizard in the city just finished a Scrying Ritual. It almost killed him, but he saw the enemy tunnelling under our east wall! We must stop them from entering the city or all is lost! They are too strong for a sortie, maybe we can dig a countermine to stop them before they cross under the wall. Will you take command of our efforts?" </em></p><p><em></em></p><p><em>As you peer behind the enemy lines you <strong>can</strong> just barely see a mound of earth that wasn't there a few weeks ago.</em></p><p><em>Will you accept the charge he has laid at your feet? If you do all your skills and experience will be necessary to lead this untrained militia to victory.</em></p><p><em></em></p><p></p><p>OBJECTIVES AND GOALS: The party are participants as defenders in an ongoing siege of a large city. Several weeks have passed with only a stalemate. New information comes to light that the enemy are attempting to mine under the city walls. Their goal may be to either fire the supports to collapse a section of wall or to get a force inside. Regardless the enemy’s tunnel must be intercepted prior to reaching the walls.</p><p></p><p>This is a long term challenge (3 days) and may be interrupted by other combat or by other roleplaying scenarios inside the city.</p><p>WARNING: This is a Complexity 5 Challenge, the default success rate may be low. For a higher success rate lower the DCs by 1. However, don’t be afraid to allow your party to fail, as success and failure should both offer exciting conclusions to the challenge.</p><p></p><p>The garrison commander initially assigns 10 members of the city’s militia to work on the counter-tunnel. The party and its team must tunnel a total of 75ft in 3 days to intercept the tunnel. </p><p>Each of the first two days the party will roll 5 checks. Successful checks will aid the party in first locating and then add to their total digging length until the conclusion, where the party intercepts the enemy or doesn’t.</p><p></p><p>Allow the party to use any skills whose use they can justify (Use moderate DCs). Reward creative thinking! Not all possibilities can be accounted for in this document</p></blockquote><p></p>
[QUOTE="gonesailing, post: 4300221, member: 16426"] [b][i]Under Construction, Feedback Welcome[/i][/b] [b]Yours, Mine and Ours[/b] [i]The Siege continues...as you stand upon the east battlement watching the sun rise the Garrison Commander comes rushing up. "A wizard in the city just finished a Scrying Ritual. It almost killed him, but he saw the enemy tunnelling under our east wall! We must stop them from entering the city or all is lost! They are too strong for a sortie, maybe we can dig a countermine to stop them before they cross under the wall. Will you take command of our efforts?" As you peer behind the enemy lines you [b]can[/b] just barely see a mound of earth that wasn't there a few weeks ago. Will you accept the charge he has laid at your feet? If you do all your skills and experience will be necessary to lead this untrained militia to victory. [/i] OBJECTIVES AND GOALS: The party are participants as defenders in an ongoing siege of a large city. Several weeks have passed with only a stalemate. New information comes to light that the enemy are attempting to mine under the city walls. Their goal may be to either fire the supports to collapse a section of wall or to get a force inside. Regardless the enemy’s tunnel must be intercepted prior to reaching the walls. This is a long term challenge (3 days) and may be interrupted by other combat or by other roleplaying scenarios inside the city. WARNING: This is a Complexity 5 Challenge, the default success rate may be low. For a higher success rate lower the DCs by 1. However, don’t be afraid to allow your party to fail, as success and failure should both offer exciting conclusions to the challenge. The garrison commander initially assigns 10 members of the city’s militia to work on the counter-tunnel. The party and its team must tunnel a total of 75ft in 3 days to intercept the tunnel. Each of the first two days the party will roll 5 checks. Successful checks will aid the party in first locating and then add to their total digging length until the conclusion, where the party intercepts the enemy or doesn’t. Allow the party to use any skills whose use they can justify (Use moderate DCs). Reward creative thinking! Not all possibilities can be accounted for in this document [/QUOTE]
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Skill Challenge Bag o' Tricks (Using Stalker0's System)
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