howandwhy99
Adventurer
Are there books listing large numbers of Skill Challenges to use in the game like the Monster Manuals?
4E does the mix-and-match combat encounter well. Go into any of the monster manuals and pick a group of monsters until you reach your XP limit for the encounter. This is simple and includes a vast amount of variation. A DM could even put together their own new, fresh monsters, if they feel so inclined. It isn't that difficult.
Traps are built like monsters in the combat simulation game. So I suspect there are books listing all sorts of traps and trap components for DMs to mix-and-match trap encounters as well.
But what about Skill Challenges? Isn't there an easy way to create these for those DMs who want to include more of these encounters and less combat and trap encounters? It would seem a simple system and a series of books could be published for such a system. Then DM prep time could be cut down more and groups desiring more non-combat gaming could balance their games towards it.
Perhaps I'm missing something as I don't purchase 4E books. But there have been some posts about how combats are simple to create (a very complex game design), while Skill Challenges take more work and are less frequently found in published adventures.
4E does the mix-and-match combat encounter well. Go into any of the monster manuals and pick a group of monsters until you reach your XP limit for the encounter. This is simple and includes a vast amount of variation. A DM could even put together their own new, fresh monsters, if they feel so inclined. It isn't that difficult.
Traps are built like monsters in the combat simulation game. So I suspect there are books listing all sorts of traps and trap components for DMs to mix-and-match trap encounters as well.
But what about Skill Challenges? Isn't there an easy way to create these for those DMs who want to include more of these encounters and less combat and trap encounters? It would seem a simple system and a series of books could be published for such a system. Then DM prep time could be cut down more and groups desiring more non-combat gaming could balance their games towards it.
Perhaps I'm missing something as I don't purchase 4E books. But there have been some posts about how combats are simple to create (a very complex game design), while Skill Challenges take more work and are less frequently found in published adventures.